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About Tanzan

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    Game Designer
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  1. Hello all, I just finished my first Android game and published it on Google play... I know its not the next red dead redemption2 but it would be nice to have some comments/feedback on it if its worth it to go on with a release 2.0. or move on to the next game? (red dead redemption 3 ) Anyway thx for your reading time and i hope on some nice reviews! https://play.google.com/store/apps/details?id=com.gamlex.android.games.typomania Regards, Tanzan
  2. Tanzan

    Feedback on UX

    Hello fellow-developers, I released my first game on google play store for android and i'm just curious what more experienced developers/publishers think of the general user-experience. i.e. should i work on version 2.0. or move on ? Thx in advance to you all! https://play.google.com/store/apps/details?id=com.gamlex.android.games.typomania Regards, Tanzan. p.s. To don't let it look like a covered advertising i didn't put the name in the title...
  3. Tanzan


    Typomania is an addictive (and sometimes frustrating ;-)) word typing game where 'alien' words attack the earth. The mission is to let those words disappear by typing the letters of them. but alas you have only 1 life and if a word reaches the left-side of your screen the earth is lost! It's my first finished android app which i released and published on google play store. Any comments are welcome!
  4. Thank you all for your reactions, by reading this its 'good' to see that we all have the same problems now and then. There are also quit a few good tips which i will try to make my own 😉 Let's finish it !
  5. Hi blablaab, thx for your reaction. Although it was to get reactions to keep myself motivated i feel you need it as well If your game is worth to continue on only you can decide (don't bother what others think). Like Erpeo93 said if you like to play what you create its worth it...especially because you created it yourself! I'm a programmer for more then 25 years and i can't do what you did so far in unity so be proud! The only thing what could be a risk with the game you are doing is scope creep.So my advice to you would be to try to 'close' it first if you can. with closing i mean try to make it a complete playable game with all (minimum) features working. so just throw features out (as long as it doesn't destroy the minimal playable game) and finish that. Then be proud of what you made and enjoy it with others. Congratulations you finished a game! Now you have to chose to implement more cool features or start a new project... Again ...be proud of what you accomplished so far and finish it Regards, Alex
  6. I was just wondering what keeps everyone motivated to finish. I read at many tips&tricks to at least finish what you started so thats what i do i really want to finish this game that i'm working on...and i will. But it is now and then so hard to stay motivated ...so i will use your comments to keep me motivated 😉 Thx!
  7. Tanzan

    position along a circle

    Sometimes i'm almost human ;-) what i did was: for(int i=0;i<aantal;i++) { x = i * 36; y = (int) Math.sqrt(Math.pow(radius, 2) - Math.pow(x, 2)); } so the 5th object at index 4 got (4*36) obv. instead of (5*36) grrr thx again Alberth.
  8. Tanzan

    position along a circle

    Thx alot Alberth! ;-) Still wondering though.....
  9. Tanzan

    position along a circle

    Hello all, So i want to place objects along a (half) circular line with the formula (x-a)^2 + (y-b)^2 = r^2 object pixel size are 36px. so if i have 10 objects then r would become (10.36):2 = 180. finding Y for X =0 (0 degrees)becomes sqrt(r^2 - 0^2) Y becomes 180 finding Y for X =5 (90 degrees) becomes sqrt(r^2 - (5*36)^2) Y becomes 0 this makes perfect sense... but if i do this in a for loop then the sequence for x will be (0,36,72,108,144,180) this means that the 6th object gets the 90 degrees Y value....and not the 5th. (for i= 0 etc) x = i*36... I know its probably very 'dumb'question but i just don't see it anymore Thx in advance...
  10. Tanzan

    Game Design Student Looking fo Advice

    Nice tip! i didn't knew about those ;-) And welcome LaurenDenise!
  11. Tanzan

    Nimbatus - How a free demo got our game funded

    Wow, thank you very much for this nice outset ! I'm happy for you guys that it worked out Regards..
  12. Thx Kylotan, like i said just tried to find the magic OO trick ;-) to poll constantly feels inefficient (allthough it's how i do it now)
  13. Hello Haegarr, Thx for your reply as well On android the 'view' is not so passive i think (like i said its not really mvc but...) The surfaceview gets the update tick from the OS...so it creates the world (model) which creates all the other stuff then updates itself every cycle ...the surfaceview asks about all visual objects and draw them on the screen. main game state is guarded by return enumeration from world.update (levelover,gameover) But what if the level had waves which have rounds which have parts etc etc...and you want to display the end and beginning of the nested stuff? (level 10->wave8->round14->part1 ) i know its a stupid example but just to make the point would you ask every cycle if they are changed or make a message queue in world or like Kylotan suggests do it with subscribing through observer pattern ( i might do it wrong thats why i ask what's the best practice, i just want to learn from you guys)
  14. And if its a non-visual ? (container-n class)
  15. First of all thx for your fast and senseful reply ;-) "Firstly, if you have a complex nested set of models, you should consider whether each of those objects should have its own view, instead of trying to have one view represent a lot of different things. " That's an interesting approach.... "Secondly, it's usually simple to have a model tell a view when something has changed, and then the view knows to refresh data from the model. Does that not work for you? " I guess you are reffering to the Observer pattern which i know would probably work, but i just would like to know whats the best way (how do you do it) to do it in design respective OO way... In my situation it is not a 'solid' MVC design but its for an project on android..where the view (surfaceview) instantiate the world which updates itself every cycle and tells the 'important' stuff through states (i.e. collision,game over etc) But let's say there is a car amazingly nested all the way to a bolt(s) object(s) and you want to tell something in your view about that specific bolt (lets say it becomes loose). Would you 'ask' (method) the world->->->->n (bolt) ?
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