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About caymanbruce

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  1. I want to simulate eyeballs roll in eyes and I have found and forked this implementation in This is exactly what I need. Smart way but I don't understand why it needs to work like this way. Why is it using `ratioX` and `ratioY` which are calculated from dividing `mouseX` and `mouseY` with their sum? Is there a simpler or even cleverer way to do similar simulation?