Jump to content
  • Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

164 Neutral

About w00ds

  • Rank

Personal Information

  • Interests
  1. w00ds

    Audio Integration into games?

    Thanks for the reply! Pretty much what I had hoped for so that's good to know :) Guess I just need to find some games to improve my Wwise/fmod knowledge with.
  2. Hi all,   I'm Callum, I'm 23 from the UK. I'm a newbie music composer and sound designer. I just finished studying Music Production at BIMM London and have been recently looking in to getting in to the video game industry.   I made a showreel of games that I have reworked to feature my own music and sound as a reference to my capabilities, which I will link at the bottom of this post.   At university I worked with wwise, fmod and unity, and so have some experience integrating music in to games on a basic but functioning level. I was kind of hoping that someone would be able to help me understand how it usually works for the indie game composers. For example, if I were to agree to do sound for a game tomorrow, what would generally be expected of me? Just the audio side of things and a basic understanding of audio integration or an in depth programming or coding knowledge? Are there any particular programs I would be fully expected to own, or does it completely vary from one project to another?   [Classified wording deleted by moderator] Thanks, Would love to hear your thoughts.   My Showreel:
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!