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About gomidas

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  1. I render it by clearing context.ClearDepthStencilView(depthView, DepthStencilClearFlags.Depth, 1.0f, 0); And also I did it larger but I did those already problem is when I have a mesh backwards front mesh's outline stays backward other mesh here is the result and issue : https://www.youtube.com/watch?v=4bcdfndc3sQ&feature=youtu.be
  2. I am trying to render outline for my mesh. I basicly re-render the mesh without texture and put color. My problem is I want to show the outline topmost. When I clear depthview after rendering outline mesh my outline stays background of target mesh but also background of other meshes. I want to show outline top of other meshes but behind of my target mesh ? Is that possible ? If I clear depthview for mesh and outline at this time my mesh will be top of other meshes which I do not want.