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About OhTeeDubb

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  1. OhTeeDubb

    Tri-Line Force: F2P Online CCG!

    We've finally finished designing 500 cards (and some) so now we're moving on to printing them out to test play their effects to make sure they're not too OP or anything. We also still need to figure out the design layout, but that'll come later. Progress is coming along nicely though. Soon we'll need an artist to bang out some original artwork for the cards so if anyone would be interested in that let me know!
  2. OhTeeDubb

    Tri-Line Force: F2P Online CCG!

    I don't believe this topic should be in the "Your Announcements" section, but the moderator insisted that it did because how it's formatted. I asked him what I should change so it could go into the game design section so I could get proper feedback from you guys and he said he's "not going to teach me how to do that." Anyway. We have want to have 500 cards available to the players on release day. We have only 35 left to design before we move on to playtesting them. If you guys have any input, whether it be about the game design or card design or anything, it'd be greatly appreciated. We all grew up playing card games and I thought it'd be awesome to create a game that's like everything we loved playing while still being different.
  3. OhTeeDubb

    What are you working on?

    I have 104 cards left to create for an online card game I'm working on. Then it's off to testing, testing, testing!
  4. - TRI-LINE FORCE - NAME TENTATIVE   GOAL {Tri-Line Force} is a free-to-play virtual "CCG.". With the endless creature abilities and the limited amount of moves a player can make in a turn, {Tri-Line Force} will require patience and strategic skill. In order to win a duel, a player must get three of their own cards to line up either vertically, horizontally, or diagonally. Another form of victory is to make your opponent run out of cards otherwise known as "milling the deck" or "deck out."   CARD TYPES CREATURE - Each creature has a stat on each side to determine the respective sides strength. POWER - There are 4 types of power cards; Standard - A regular power card. Equipment - A power card that attaches to a creature when activated. Counter- A power card that can be activated on your opponents turn. Persistent - A power card that stays on the field when activated. LEGENDARY - Legendary cards typically have very powerful abilities and can be either a creature or a power. {Card images are mockups. Card effects are not}   PHASES DRAW PHASE - Player draws one card for their turn. ACTION PHASE - Player can summon 1 creature and/or activate 1 power per turn. (creature abilities are limitless.) PASS PHASE - Player turn ends and passes to their opponent.   BATTLEGROUND   RULES The game is played on a 3x3 board. Decks consist of no more and no less than 40 cards. At the start of the duel each player draws 5 cards. A player can have no more than 5 cards in their hand at pass phase. When a creature is placed adjacent to an opponents creature with a smaller number on the same side, the opponents creature is destroyed. When a creature is placed adjacent to an opponents creature with a larger number on the same side, nothing happens to either creature. Only one creature can be played per turn NO EXCEPTIONS. I.E You cannot summon a creature and then activate a power or ability that allows you to summon another creature. Counter Cards can be activated on your opponents turn as long as it does not violate the cards played per turn limit.   QUESTIONS? ask away.   WANT TO HELP? We would LOVE it if you guys would join in and create a card of your own. Just tell me the type of card you want to make (Creature or Power). and the ability you want it to have.
  5. OhTeeDubb

    Cost of Making a Card Game

    320h at 11usd is a very doable price! that's the price range that is appealing to me haha. Also, I just wanted to know the round about cost of just having it coded. I would just use placeholder graphics until I could pay an artist to do that portion.
  6. I wanted to call my card game TriForce. I looked it up and Nintendo has the logo trademarked, but I'm not sure if they have the name copyrighted. Is it possible to cause confusion when the cards (images and everything else they entail) have nothing to do with the Zelda series?
  7. OhTeeDubb

    Cost of Game Making

    In America it isn't very difficult to acquire a business license (at least not in massachusetts), it's just a couple of bucks. It's not very likely that you'll get someone to do quality work for you just simply on terms of stake in the royalties in the game, right?
  8. Damn it.. I was hoping that weren't the case
  9. I'm working on a card game and with the way that it plays I wanted to give it a certain name. When I told my brother this and he reminded me that what I wanted to name it is a very prominent object in another game. Would be it copyright infringement if I were to create a card game with the same name as something in another game even though it has no relation to the series at all? Also TCG would be part of the name.
  10. OhTeeDubb

    Cost of Game Making

    Back in the day I ran a small team for an rpg maker project, but we didn't finish the game so I hardly think that counts. As far as real life actual management I was a supervisor for 2 years at a retail store.. not sure if there's any relation, but I'm confident that I'll be able to set goals and see the project through.
  11. OhTeeDubb

    What are you working on?

    I somehow found a way to power through and input all necessary information on each of the 106 alpha cards! now I need to scrounge up the $140usd it's gonna cost to have them printed. Until then I'm fine tuning the rules and writing them down for everyone (the people I'm playtesting with) to see so they don't think I'm making up rules on the fly or cheating. I've also written 3 pages of story. Yay progress!
  12. OhTeeDubb

    What are you working on?

    As I stated earlier I'm working on a card game (which is going to be a mini game in an rpg I'm working on) that consists of 106 cards. I knocked out the spell cards first because they were the easiest which brought me down to 87 cards which are the monsters. Then I discovered a way to randomize 87 non-repetitive stats. Now all I need to do is apply this to the cards and print for test-play! woo hoo! I'm stoked!
  13. OhTeeDubb

    What are you working on?

    my younger brother finally finished drawing the images for my card game prototype. now I have to go in and manually input the stats, flavor text, and effects if all 106 cards. you could shoot me now. I'm totally cool with that.
  14. OhTeeDubb

    What's on your mind?

    1. "just to post" meaning stuff like what's on your mind? So this thread is against the rules? 2. I actually waited 27ish hours! 3. I don't have a pc or laptop. I post all my posts from my phone.. but good to know!
  15. OhTeeDubb

    What's on your mind?

    I guess no one likes to share the current happenings of their lives? lol.. I got my girlfriend into walking dead so now I have someone to stress with on sundays
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