Jump to content
  • Advertisement

FreeFly

Member
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

133 Neutral

About FreeFly

  • Rank
    Member

Personal Information

  • Interests
    |artist|designer|programmer|
  1. FreeFly

    Is this idea too offensive ?

    I thought about Hatred too, and honestly, I played and loved it. The plot is surely not a masterpiece, but it was fun to play, the graphics was pretty good and the overall experience was enjoyable. I literally stopped watching all the videogame websites that gave the game a 4 just because it was "pure violence". Going back to the original question, if you make it good enough, which is not easy, you'll surely have a lot of criticism and bad advertisement, but it's up to you to make something good out of it. As a general rule, I'd say that you should do what you want with your game, as long as you can motivate your choices.
  2. FreeFly

    heart-wrenching historical event simulator

    Eh, I'm not so opposed to the idea. After all, we have many films tackling these issues in many ways, fictional and non-fictional. But it requires extreme care to treat the material properly and present things in the right way. Even then, those things are not free of controversy and one must be ready for that if this path is to be explored.     The problem is the name of the medium. It's called video gaming. The term 'game' inherently implies that it will automatically not be something meant to be 'serious', but it's just a 'game'. I myself don't believe that, and many people here probably don't agree, but there's a lot of others who've never touched games who would believe that and therefore find the notion of a game based in history inherently 'disrespectful'.    If we call it 'interactive story-telling' or 'interactive story', for example, the perception changes. You're telling a story that is 'interactive' not a 'game'. True. Luckily for him, the so called "serious games" are a rising trend. Many research institute have used videogames as media, and I've worked on some of those myself, you'll find a lot of material about it :)
  3. Wow, it felt like reading my own story. I had similar dreams and similar problems, I wanted to be a pilot since i was 5, but I turned out to be too blind to join the air force. And here I am, struggling with code. :p I did study in college, but I can assure you, that is not mandatory if you want to make games. Of course, some background theory wouldn't hurt, but that's nothing you can't learn yourself. There are many coding books that are good if you are a newbie, and most of them can be found online for free. Regarding the Engine part of the problem, both UE and Unity are License-free for personal uses, there are tons of videos and tutorials about both of them, they have huge dedicated forums and huge communities behind to support people like you. My suggestion for you would be to just download Untiy (it's more intuitive, at the beginning at least), to watch the basic tutorials on Unity website (like the roll-a-ball), and see if you really like it. If you do, if you really have passion to stay in front of the compiler and write code for hours, then you know you can be a game developer. :)
  4. FreeFly

    heart-wrenching historical event simulator

    There is thousands of books about the WWII and Auschwitz memories, it's not going to be hard to find a story to portrait if you really want to, but I wouldn't do that. From my experience, whenever you tell someone that a game is inspired by historical facts the answer is "Yeah, sure, but there's surely fiction behind". In other words, just by saying the game is portraying real events, you obtain the opposite effect. Build a fictional history, someone with no name, and let people investigate it, I think it could create a stronger connection between the player and the simulation. Two small notes on side: first, don't believe that just because the game is set in such a place, it's going to be easy to create empathy. I have been to the real Auschwitz myself, and it was so crowded, so "touristic", that it wasn't possible to create a strong connection with the place. Instead, I cried like a baby while visiting sainte mere eglise, a small city in Normandy. They had the D-day museum, it was full of letters and stories that I was forced to imagine myself in such a context. And second, I am not sure that using first person would be the best option, visualizing the character and its changes throughout the experience can create a bigger empathy, but again, this is just a personal opinion.
  5. FreeFly

    The Warhorn Game

    Wow, you seriously have some skills guys! The building generation system is impressive! Thumb up for your Greenlight campaign! :)
  6. FreeFly

    Fluorine Engine

    I understand the feeling, I am in the same situation myself. What I can suggest you from my small experience is to create a small portfolio, a sample of your coding, and start emailing every company you can find (This might help, it's not updated but most of the links work)
  7. The idea made me laugh a lot, but the introduction video shows some skills as well. Best of luck! :)
  8. FreeFly

    First Person Soccer game concept

    I love it! As long as you keep it arcade, i think it'd be super fun to play with, even in multiplayer!
  9. FreeFly

    Amityville '76 - Horror Game Development

    It looks super cool, keep it up! :) Btw, I'm not familiar with what happened there, is the game representing real facts or you're creating a fictional story around real events?
  10. FreeFly

    Unreal Engine vs Unity Engine

      Just two words: "Pokemon GO"
  11. FreeFly

    Unreal Engine vs Unity Engine

    I just asked this question to myself in the last days. I've been looking for a job in almsot every company in the world, and 80% of them are requiring C++ experience, which means UE in most of the cases. I've been using Unity almost every day for the past two years and I must say that now that I know it, I wish I started the Unreal Engine before. Don't take me wrong, I love Unity and it has a lot of great qualities, but I feel like that it's still too heavy for AAA projects, and has some behaviors that just let you ask "Why". Unity is great if you are new to gamedev, if you are a non experienced programmer, if you are a one-man show, or if you are developing for mobile. The unreal engine has a learning curve the resembles the cliffs of Moher, but once you get into it, you can do magic (and find a way better job, if you are looking to work in the industry).
  12. FreeFly

    A meditation trick to clear your mind

    Meditation is an incredible powerful tool for everyone, but especially for those who have to think for some hours straight. There is a wonderful app called headspace that teaches meditation ten minutes per day. I was skeptic at first, now I'm suggesting it to everyone I know :)
  13. Hello folks! I couldn't find any other section to introduce myself, but I thought it'd be rude not to drop at least a couple of lines :) My name is Riccardo, I'm 26, Italian, and just like almost everyone else around here I assume, I love making games. I just graduated (literally, some days ago) in Digital Humanities with a dissertation on Virtual Museums tools in Unity, and now that I am a free man, I am trying to start working in the game industry. Unfortunately, my portfolio is not big enough yet, I've used Unity for over one year but only for academic purposes and I do not have anything published yet, but still, I am confident I will find something (And I am also applying for some PhDs all over the globe, just in case) My soul is currently divided in two, on one side my programming background makes me shake of pleasure every time that I see procedural content generation, on the other side I love narrative and good stories more than anything else, and I believe that those must be carefully handcrafted to be enjoyable. The reason why I joined the forum is because I believe this place to be the best place where to discuss all the problems I can have, joint efforts usually produce the best results, and I hope that by helping other people with their projects, someone will be kind enough to give me hints when I mostly need them. I have one or two ideas at the moment, but I'll discuss them in the proper section when i will decide what to do. That's it for the moment, if you want to give me a cruel opinion on my dissertation project, here's a demo of the tool, and here's a video made by a friend of mine about a small environment I created with it (Audio in Italian, but you can mute it and still see the scenario). nice to meet you all! :D
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!