Josh Green

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  1. What is offset?

    Below is an example of an offset, it involves two objects, where one is constantly is setting its position to the other objects position + a small amount in a direction (this is the offset) point A (position) <--------------------------> Camera (position)                                      The offset So, if you imagine in a RPG the camera is always a set amount behind you character, this distance would be the offset between the camera and the character.   This is just example; an offset can be used for lots of different things as you have seen in your travels. But it generally means the constant difference between the value of something, to the value of something else. Hope that helps  
  2. Having the same camera in all scenes

    Are the other camera's there for testing?  You could give your scene one camera a tag, then write a script for the other camera's that destroy's themself on start if they find a object with that tag, but tbh Kylotans answer is way more eloquent. :rolleyes:  
  3. Need game idea help

    Hi George, I totally agree with Liondinos thinking of your own game idea directly connects to how well/ how much you enjoy making the game. After taking part in loads of game jams, I find siting down with some friends, picking some random words from a dictionary and then start thinking about game mechanics that could fit the words, works great. Keep the ideas simple, that way you can really concentrate on what makes them great ideas.  Good Luck and keep us informed!!
  4. Planning on using Blender

    Agreed with what most people are saying here with the two main points. Blender is cost effective and produces similar results (has a great community and lots of plugins). Using Blender solely for that format is perhaps not the best use since it is not commonly used now.
  5. Move objects left and right with Unity 2d

    It is likely to either be that those public values are set as zero in the inspector for that GameObject. Or (assuming that the GetComponent() is being called and returns right), that the object weighs so much that you need more force.   Of course the Rigidbody itself may be constrained either by axis or literally in the world too by obstacles. 
  6. Hello cebugdev, a few games you could achieve this in Unity. You can either create animations for the camera GameObject from within the Editor itself. Or perhaps a better method would to be to move the camera through code (perhaps using a MoveTowards or Lerp) which will give you more control. The rectangle bars of course would best be UI elements.