I'm very much not a graphics programmer so please try to be descriptive, my aim is to display data from a USB oscilloscope in my own way, I have the oscilloscope data stream in the form of shorts and I want to draw a squiggly line with it that fades away as new data comes in.
Since I can already draw dots I figured that may be sufficient and not overcomplicate it as I can get sufficient data points to form a line with dots.
I just need to be able to at least specify the alpha of the dots so I can make them fade away.
This is what I use to draw points in another application:
GL.Color4(1.0F, 1.0F, 1.0F, 1.0F);
GL.BufferData(BufferTarget.ArrayBuffer, buffersize, points1, BufferUsageHint.StaticDraw);
GL.VertexPointer(2, VertexPointerType.Float, 0, 0);
GL.DrawArrays(PrimitiveType.Points, 0, pcount);