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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Ktar5

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About Ktar5

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  1. Hello, everyone! I, along with three others, am creating a game in Unity about the mythological tale behind how dreams came to be, and the historic fight between the goddess of light, and the god of darkness and sleep. The game is about the quest of one boy who, with the goddess of light's blessing, sets out on a boat to sail to the shrines of the god of darkness and reduce them to rubble-- eventually moving on to defeat the god of darkness himself. The current stage of the game is concept art, prototyping, and design. We are working on creating our fully document GDD, we have working prototypes of multiple of the mechanics including sailing and ocean creature AI, and also have concept art being created on a daily basis. Here's some more information for those of you that like to read. If you don't like reading, feel free to skip to the last paragraph of this post. Narrative: Our game is narrated from the perspective of a grandmother telling her curious granddaughter a story, after being asked a peculiar question: "Why do we dream?", and consists of gameplay where the player is creating the narrative as they travel. Gameplay: The mechanics revolve around the player traveling through an explorable and living ocean on a sailboat, navigating without the help of quest markers by solely using the starry night sky. The other half of the gameplay is centered around the difficult/skillful combat required at each of the 4 island shrines. Concept Art: http://imgur.com/a/RLu90 We are looking for a talented and enthusiastic Pixel Artist to join our team. If this idea sparks your interest and you would like to contact us, you can reach me by adding me on discord with the tag Ktar#1702 or you can email me at ktarfive@gmail.com. We look forward to hearing back from all you talented Redditors, thank you for reading.