CoronaRob

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About CoronaRob

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  1. From the Forum – Issue #169

    Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. Migrating Enterprise Corona has been offering our native builds as part of the core for a while now. There has been considerable modernization of the App template that projects are based upon. Several Enterprise developers are wanting to move forward and this thread covers various ways to move from the legacy Enterprise template to the modern Native template. Pushing objects Trying to add linear impulse to objects should make them move straight, but you can also get your objects to move oddly too. This thread helps “straighten out” that movement. Looping or events? The original poster wanted to know the best way to move objects in a back-and-forth manner. Corona offers several ways to do this and our great development community stepped up in this thread to offer some suggestions. Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum. View the full article
  2. During the DevGAMM conference currently going on in Minsk, Corona Labs was pleased to meet up with the winner of the first #CoronaDefoldJam “Best Corona-made Game” winner, Viacheslav Bogomazov from Buryatia, Russia. Viacheslav created the game Sword of Power during the gamejam. For his efforts during the gamejam, Viacheslav was awarded 10,000 installs of his game. Corona Labs appreciates the efforts of everyone who participated. There were several well polished entries that show what can be done with a game engine like Corona. Corona CEO Stepan Solovyov awards Viacheslav Bogomazov his prize for “Best Corona App” during the #CoronaDefoldJam at the 2017 DevGamm conference in Minsk. Let’s all congratulate Viacheslav for his fantastic entry. You can download it from the itch.io page and give it a spin! View the full article
  3. If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona. Little Automobiles Olan has created a great sound library for you to use in automobile related games, such as racing games, etc. Check it out! Android Camera View Plugin guru Scott Harrison has created a plugin that lets you show a camera preview as a native object for Android. Android File and URI Manager The Android File and URI Manager plugin from CNK Software lets you access files on your Android device’s external storage and it’s free! View the full article
  4. Corona developers Ryan Gainor and Zach Philip with PerceptTech have created a free course on developing Corona-based apps. The course is delivered via email with daily lessons sent to your inbox. You will learn Corona basics, from installation to displaying objects on the screen to implementing physics. You’ll even learn cool tips for animation and audio. To get signed up for the course, visit https://percepttech.co/ and give it a go! View the full article
  5. From the Forum – Issue #168

    Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. Modules, modules, modules Developers love to build their own libraries. The bigger they get, the more important organization of the code becomes. In this thread, learn some strategies for maintaining modules in your code. Moving containers The original poster’s question was curious how to move a display object so that it only shows part of the object, depending on the position. Think of moving a character in front of an X-Ray machine. Enter containers. This thread goes into quite a bit of depth on how to use containers to partially reveal objects. Cool Lua syntax The original poster saw some Lua syntax that wasn’t familiar. Enter forum superstar @roaminggamer with a great explanation on single line conditionals to populate variables in this thread. Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum. View the full article
  6. Let us know why you love Corona!

    Do you love Corona? Here’s a great chance to tell us and win a prize! On your own personal blog, write a post in your own words telling the world why Corona is your 2D engine of choice. Make sure your blog post links to https://coronalabs.com Visit our Facebook page at https://www.facebook.com/CoronaLabs Make a post on that page that announces your story and links to it. If you do not have a personal blog, you can use your own Facebook page, just make sure to post a link to it on our Facebook page. Feel free to share your link on other social media channels like Twitter! Look at http://popsiclegames.com/blog/why-we-chose-corona-sdk-as-our-game-engine-2/ as an example. Our team will review all submissions posted before November 24, 2017 and select the best of the best. We are going to look for several great stories to feature on our Stories page. Do you have a great story to tell? Have you achieved success with Corona? How have we improved your lives? The more details the better!!! We will select five winners from the submissions. In addition to having your story featured on our website’s Stories page, each winner will receive a one year license to the Corona Pro Bundle. The best overall story will also receive 10,000 app installs if they have at least 2,000 total installs and have an app store rating of 3.5 or higher. We can’t wait to see the stories you have to tell! View the full article
  7. Corona Labs is extending its community reach by opening an official support channel on VK.COM. VK.com is the #1 Russian language based social media network. In addition to Corona Lab’s other social media channels, like Facebook and Twitter, the VK.COM channel will will provide news, special offers and discussions about Corona – The 2D Game Engine. View the full article
  8. If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona. Action Game Soundtrack MuzStation Game Music has recently added a totally free set of action sound tracks for you to use in your projects. Check it out! 2D Cartoon Castles This art asset from QotoQot includes dozens of stylized cartoon buildings, across seven genres that you can use to provide structures to your game. Local Notifications The Local Notifications plugin from Jacob Nielsen provides access to the macOS Notification Center where you can send and schedule notifications for your macOS based app. View the full article
  9. Featured game: Word Cook

    Word games are a popular genre which is a strong suit for games #MadeWithCorona. A great example is Word Cook from Dean Hodge, or you may know him better as IcySpark. Based on a cooking theme, you take a series of letters and see how many words you can make with them. Word Cook contains over 1,000 levels to stimulate your brain as you progress up the culinary ladder with increasingly difficult puzzles. The game contains impressive graphics and animations that are common with many of today’s high caliber games. It also features hints and the ability to ask friends for help. Word Cook is available on both the Apple App Store and Google Play as a free app with in-app purchases. View the full article
  10. From the Forum – Issue #167

    Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. Building rooms Corona developer extraordinaire Alex@Panc posted this fantastic informational post on how to generate rooms procedurally using the Binary Space Partitioning Tree method. If you want to generate rooms for a dungeon or other map methods, this will be worth your time to read. Bouncing around Physics collisions can be tricky to implement when you want to have full control over the interaction between objects. Roaminggamer does a great job explaining how static, dynamic and kinematic objects interact with each other in this thread. Range to target In this thread, a developer wants to know how to increase the distance between objects that are related to each other. Our community came together and offered up some great suggestions and code to help with the problem. Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum. View the full article
  11. When making Simulator builds, Corona magically binds plugins to your app for you. However on Native builds, this process is not automatic. Much like we did for Xcode builds, we have come up with a way to help you get your Android based plugins into your Android Studio project. Unlike Xcode, where you run a Download Plugins scheme and we do all the work for you, we offer a command line script that will read your build.settings file and download the plugins to a common folder. From there, it’s your responsibility to integrate them into your Android Studio project. Each Android plugin may have additional settings and configuration that you need to complete before you can use it. The script is located at android/download_plugins.sh as part of the App template you start new projects with. To download plugins for an existing project, copy the download_plugin.sh to your android folder and run it from that folder. Hopefully this will help you with your native Android based Corona projects. View the full article
  12. One of our roadmap items was to give you access to a plugin that will let you manage calendars on iOS and Android devices. We are pleased to announce the availability of this plugin for beta testing. We would love for you to give this new plugin a spin and let us know how it works for you. To get started, visit the the Corona Marketplace and activate the plugin. You can then follow the integration documentation to add it to your project. For iOS you will need to add permission strings to your iphone→plist table. Android permissions will be added automatically for you. If you run into issues with the plugin, please let us know in the forums. View the full article
  13. If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona. Character Sprites Dion Artworks has recently added even more of their great Character Sprites, which are great for various platformer, side-scrolling and running type games at a very affordable price. Google Vision The Google Vision plugin from Plant Pot allows you to process images looking for face, logo and landmark detection, optical character recognition and more. Check it out! Account Kit Plugin The Account Kit plugin from Scott Harrison lets you manage logins without usernames and passwords using Facebook’s “Account Kit”. It will let you manage logins via email or a phone!! View the full article
  14. From the Forum – Issue #166

    Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. Dynamic level modules In this forum post, the original poster was interested in how to best manage level data for a large number of levels. Using local .lua files was loading large amounts of unneeded data. Corona’s developer community came to the rescue and offered some great suggestions on using SQLite and tools to help manage it. iOS 11 and icons Apple changed the rules on app submissions with regards to icons. However, even with the new methods listed here, several developers still ran into a few additional issues with their Apple app submissions. This thread covers fixing many of them. Google Path Traversal vulnerability Every Corona developer with apps on Google Play were notified last week that Google would start enforcing take-downs of apps that continue to have this Google Path Traversal Vulnerability issue. Daily build 2017.3145 addresses the issue. See this thread for a full discussion on how to tell when Google is happy with your update. Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum. View the full article
  15. Splash Screen Control issues update

    It seems that when it rains, it pours. As has been reported in the forums, the Splash Screen Control plugin has stopped working for some Corona developers. Fortunately, as of this post, we believe we’ve solved it. The problem originated around two different issues. For Corona Native users, a change to a background API was being applied incorrectly. This was resolved last Friday and we had Native builds back up-and-running quickly. For Corona Simulator users, we addressed an issue with the cache busting after your plugin expired and you renewed, but that caused a database issue involving multiple records. We have been working diligently to solve this matter and you should now be able to resume builds using the Splash Screen Control plugin. View the full article