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Pepsidog

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About Pepsidog

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  1. Pepsidog

    Are there any pixel art guidelines?

    Thanks! Might as well add a herring.
  2. I'm really indecisive when it comes to pixel art, so I need some guidelines to get started. What color palette? What Resolution?
  3. Pepsidog

    Game engine on ios

    Awesome! Thanks! I will check it out immediately!
  4. You can simply use HTML, CSS, and javascript then. If you don't need 2d or 3d graphics, then unity is unnecessary. If it's just text, you don't need an engine.
  5. Pepsidog

    Unreal Blueprint Question

    Animations would work excellently if you use IK. IK stands for inverse kinematics. It can change information about the animation itself, such as where the head is looking, or where the hands are. If you get it right, it can result really well.
  6. Pepsidog

    Skeletal Mesh Transform

    All you have to do is change the relative position of the character to the collider. That fixes it instantly.
  7. Pepsidog

    Animating an avatar head in a game

    You will definitely want a plugin. It takes years just to figure out how to do it. I don't know how to do it. So yeah, use a plugin.
  8. Can you explain how it would work? If it's a simple text adventure, then twine works. If you're looking for 2D. Then use Defold or Unity. In my opinion, Defold is slightly better because of automatic object pooling. Also, how would you create a text-based 2d game? I'm confused.
  9. Honestly, plain old HTML, CSS, and javascript would do the trick. You don't even need any libraries. If you want proof, you can check out civclicker. As to what kind of game it is, I honestly have no idea.
  10. I have barely any pixel art skill, and I thought templates would be a more gradual introduction. Are there any?
  11. Pepsidog

    Game engine on ios

    I want to make a spelunky type game for mobile, and I would like to develop it on mobile. I mean on mobile, not just for mobile. I have an ios ipad. Bare minimum requirements: 2d graphics, asset import, audio, spritesheets, physics, and touch input. Helpful but not essential features: map editor, spritesheet editor, and sound editor. Is there anything like that?
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