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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Edgarlerouge

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  1. For people who liked the music i made for BLOKI, the game is now available on google play. Have fun ! https://play.google.com/store/apps/details?id=com.lizifox.bloki
  2. Hi Jed, Nice work ! I like the mood you create with the pedal of D. Is it a 4 hands piece ? Maybe i would add at 1:42 new rythms at left hand to make a difference with the beginning. It could bring something more energic and then make the direction of the piece clearer. But i don't know the client's intentions for ... I tryed to add 3 eighth notes "A C D" at the left hand every 2 bars, to add a sort of cadential mvt, that's what inspired me... The chromatic progression is a good idea and it sounds great, tell me if i'm wrong, you go down most of the time with major chords? maybe i would add more extra notes to put the attention more on the colors of the chords and less the chromatism especially at the beginning of the chormatic progression. There are my ideas ... Yo.
  3. Hi nsmadsen, Thank's for giving me feedback. Yes the loops are very short, that was the intention of the developer, i was supposed to do around 20sec for each. Interesting point of view about the drum section, i did my balance and the result is close to what i looked for. I agree with the soft volume of the section, maybe for android game we need more of it ? I'll try that and see! The "timed" loop is quite different than others, you're right. It doesn't have a melody and the harmonic structure is more simple. the goal was to create kind of a "urgency mood" or "challenging mood" focused more on the energy than a the lyricism. I Really appriciate having comments on my work, thank's a lot !
  4. Hi everyone ! Here is 4 new loop tracks i just composed for a really cool game named "Bloki". It's a brain teaser where you have to find the right colors sequence. It's going to be available really soon but only for android owners. Before that, enjoy original soundtracks and leave a comment if you want ! https://soundcloud.com/user-154921054/sets/bloki-game
  5. I just tried to compose in the Shooter style, and here is the result !   https://soundcloud.com/user-154921054 Enjoy and comment if you want to !
  6. Here is a new one that i wrote, i changed the music in the menu of "The last of us" :   https://www.youtube.com/watch?v=mL0_XXaKRhs
  7. thank's for listening my tune ! Of course the chiptune would be good ! i understand your opinion about the funky bass, it would change the mood of a FF fight i agree, but i wanted to keep that mood for now just for fun and tne energy it brings!
  8. Nice work ! the mood you create is really good, in my opinion you could develop a bit more your song to fit with different actions that we see in the video. When you add women voices when the girl see the ship, it works really well, i would do more effects like that during the video. Good work anyway !
  9. Hi wizardboy, You have good ideas and i like them, especially Galaxy dust, i love that mood. For the rest I would put the drums a bit more in the bacground, in general and i wouldn't use to much the charleston effect between the bass who reminds me more RnB that we listen to the radio, i hope you know what i mean :) I like the theme of the Haunted west, i don't really catch where you go with your chords progression right after the theme, maybe you could keep the bass progression and let the rest of the notes in the same tonality. That's mi opinion :D but nice work indeed !
  10. Ok i know what you mean, thank's a lot for that !
  11. Thank's a lot ! i agree with you for the heaviness at 1:17. It is not the first time people say that i need some "prodution", but what does exactly mean, i guess i need to learn technical stuff.   Thank's anyway!
  12. Hi everyone, Here are my very first pieces composed for video games, i'm interested in having any feedback ! Thank's and have a good listen :   https://soundcloud.com/user-154921054