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About i3di

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  1. This is a little video showing the several types of tree in our soon to release Deciduous Tree Pack for Unreal 4 Market. Take a gander.
  2. Unreal 4 is the best right now for large terrain. As part of Heroes & Legends I am developing a plugin and procedural terrain system compatible with Geographical Information Systems using a 2D Vector Database that also enables producing 2D Maps with detailed information and allowing selection and loading of a specific location. The level streaming is very good. Right now, if you want something for terrain, Unreal 4 is by far the most mature right now in the way of meeting every need of game development including large world terrains. Just follow Heroes and Legends project and when "World Max" is out on the market, pick up a copy from Unreal 4 market and use it for your world.
  3. Heroes & Legend is an epic fantasy role play game that I believe will set new standards in role playing. Featuring a rich audio score of over 50+ sound tracks. Currently the game has four on board developers, designers, programmers, and music composers. I am taking on eight more people that are dedicated. You may view six of our audio scores in our first audio enticement video here: Vimeo: YouTube: Gamedev - Project: Gamedev - Blog Company Website - Under Construction http://www.i3dix.com Summary: We are looking for artists familiar with iClone7, iClone Character Creator 2, Blender, PBR, and the 3D Exchange Pipeline. We also need some entry level to proficient Unreal 4 Developers who can help in getting World Max - I, our premier procedural world generator out on Unreal 4 market. This procedural world generator utilizes a 2D Vector Database for SRTM and Natural Earth database importing or creating large worlds smaller or larger than earth with latitude, longitude, Bathymetry and topographical overlay. I am a 25+ year software engineer in charge of the company and would be considered a 10+ year software engineer. Also, I am taking on a couple positions for Java Developers to create our companies premier Content Management System complete with a Web Hosting Module, Project Management Module, Subversion Module, interacting on a Linux System with a LAMP + T setup, subversion repository, who can also manage Network Administration. Assets are synched via one-drive, projects maintained via private GitHub repositories. Will train applicants, so don't be a cissy, try me, and let's see if you have what it takes to be a partner. All potential partners must sign a company NDA (Non-Disclosure Agreement) and Business Agreement via DocuSign. Profit share on all products is 0.025% of the 10% quarterly budgeted net for payment. If you think you have what this takes, then I look forward to hearing from you.
  4. Unreal 4 - Procedural Terrain (GIS)

    Yes, the main mission is to be like Jane's Combat Simulations was, back in the day. However, it takes time to get to that point. So we are using the creations as modular components to sell and raise more capital. So assets are being sold in mass on iClone CC2, iClone CC7 starting about the 26th of February, This is a complete package of armor, clothing for every base model. We are doing the animations next, every animation in a puppet for any fantasy RPG you could imagine. We are then decimating and converting them into one massive Fantasy Character Package for Unreal 4 market. Part of the project is our premier procedural terrain generator, which is a huge volume of work. It will come out in about 6 months, be compatible with SRTM and Natural Earth databases. The objective is to create all the components for simulations in a fantasy game then on completion use the money from sales and marketing to begin creating combat simulations. Our simulator will be very much unlike anything you have seen. We are covering all branches of the military, air force, army, navy, marines. You will join a server and take the place of one of simulated characters on the server according to your rank. We plan on doing F-16E, FA-18, Interactive Naval Vessels, Humvees, Tanks, the works over a long period of time. Our first plan is to get people hooked on early day sailing vessel as you will be able to select an era, then we will add a industrial area, and a modern day era. So you will get the full range of simulation experience.
  5. Heroes and Legends

    Album for Heroes and Legends
  6. Unreal 4 - Procedural Terrain (GIS)

    Perlin noise is just one of many algorithms I will be employing. But, yes, for generation purposes, erosion, is one factor. Erosion will be done by time and generally erosion is caused by water over long periods so you will be able to select the element and direction, whether rain, rivers, oceans and the amount of time in days, weeks, months or years the erosion occurs. You will also have terrain layering, this is basically what you see in stratus where you have lines in the ground like rings in trees. Grayscale can not emulate proficiently the layering necessary to make good terrain consisting of various elements that get exposed and the distribution of special rock formations or resource information. Now, you could take grayscale and then have a vector database to assign that grayscale a specific terrain feature like marble, limestone, but you still have to plot where to assign this specific material and the coordinate extents. Terrain is not necessarily textured just by elevation so you will be able to assign specific materials to specific geographical coordinates.
  7. Unreal 4 - Procedural Terrain (GIS)

    For smaller scale, less detailed with less options, yes, you can go with grayscale. However, the objective here is to be able to not only generate a fantasy planet, but be able to provide all the options of things like google earth, zoom in maps, topological data, plus be able to import from SRTM databases using Geographical Information Systems our of entire planet, generate maps and whole environments. So the solution is not grayscale, but what is called a 2D Vector Database. This is what is used in SRTM, Satellite and real time GPS functionality. Look up SRTM and Natural Earth. Being able to duplicate any location on the planet plus a fantasy world with all the details of google earth or many GPS systems just for your fantasy world doesn't work with grayscales. Now the benefits to a Vector Database is not only the ability to use real world maps for upcoming projects as we want to establish I3DI as a simulation company, particularly our much larger project IMCS or Interactive Military Combat Simulator which will begin once we hit a landmark budget and is due to begin in four years. You also have the ability to generate 2D in game maps on the fly with bathymetry, geographical data, elevation down to 1 meter resolutions, forestry information, and detailed city information. So, we have decided to produce a very complex procedural generator that does it all in design time and run time called "World Max". Now these databases are larger than grayscale packed maps, but not so much that it is unrealistic. The benefits are huge, and you will be able to have a detailed world the size of earth or larger in a nicely compact database and no longer need pre-drawn map images but maps in game generated on the fly by latitude and longitude grids. You also will have accurate terrain information and be able to allocate specific terrain by coordinates, including forestry regions, environmental regions etc. The main reasons it does not work is because of the difference in resolution between SRTM databases and Unreal 4 resolutions, the actual math conversions have to be done between the SRTM databases and Unreal 4 engine.
  8. Well, investing in iClone has really paid off. As of March 1st, 2018 we will be posting our first character clothing and hair products in a complete set on iClones CC2 store. This will feature all the hair styles, clothing, armors, pubic and body hairs we will be using in Heroes and Legends. In our second quarter we will be posting company profits and be on our way with several modular products including a couple company proprietary products under patent and copyright of Interactive 3D International. I want to extend my thanks to David Sullivan for his programming skills and willingness to learn how to generate clothing and props for iClone and Unreal 4. Special thanks to our Music Team, Teemu Hanninen and Sterling Downer for writing our original scores. While the music is still in production this will be an immense profit boost in the Unreal Market and a awesome CD seller. Just take a look at our Faux Leather Glove for iClone CC and iClone 7!
  9. Heroes and Legend has one opening for a 3D Artist Familiar with iClone 7, Character Creator 2, Blender, creating assets and animations. I have one seat available for installation to anyone that will join the project. This is your chance to create amazing content for the game and join a company and experts in creating the first installment of what will set a new standard for RPG and MMO play across the board.
  10. Saturday, January 27th, 2018, I began the procedural terrain generator development in Unreal 4. With over 1000 terrain and architectural textures processed, I thought it best to begin getting something people could see. The procedural terrain plots vectors in a database that can be used to create topographic 2D maps and generate procedural terrain in the world engine for Unreal 4. The vector database can also be used in other programming languages for other programmers wanting to create procedural terrain not necessarily in Unreal 4. The vector database is compatible with G.I.S. (Geographic Information Systems) and will feature a pipeline to convert from Natural Earth SRTM database to the Vector Database compatible with game worlds that utilize 1 unit = 1 centimeter. The reason for the G.I.S. compatibility is for future projects that utilize our Earth as the playing field. The procedural terrain generator will feature an importer for G.I.S. or generate an entire planet in a compact vector database with many topographic options. Being a solo developer I am estimating 3 months of development, and probably another couple in ironing out bugs and will be looking for Unreal 4 Beta Testers to give the plugin and Blueprints a test drive.
  11. Stage 1 of the project involves acquiring assets and creating any assets needed for the game. The project began this stage on December 1st, 2017. Currently over 1000 landscape and architectural textures have been purchased for use in the game. Also, the first advanced motion physics model of the Human characters began on the 5th of December. As of this initial posting, I have done over 600 textures, diffuse, normal, occlusion, displacement, and specular maps. As of today, January 26th, 2018, I have completed the initial nude model and advanced motion rig consisting of most the human bones in the human body that can be mapped to future motion sensors in design by Western Digital Technologies. I have also acquired the rights to Ivan Torrents epic music scores for use in this game and am adding on our new Java developer to build the company website. I3DI has also acquired and configured the first dedicated server that will host our content management system for the company website.
  12. Take a journey across infinite lands, explore the darkest and most comprehensive dungeons your mind can create. Customize your character from hundreds of morphs, hair styles, clothing options, and even give your character a personality. Battle fearsome adversaries in hand to hand combat, sail ships across vast oceans and brace yourself for non-stop action. Play our official campaign or create your own worlds and play with friends. Featuring a real time and optional turn based mode with table top style dynamics, role the dice and see if you will be victorious. Be the dungeon master and engage players as they journey into your world in real time, place your arsenal of enemies, monsters and deadly traps and reward them for victories. Featuring music by Ivan Torrent and an Original Score of over 100 sound tracks, precision photo realistic textures, a procedural open world and landmark generator to create your world of any size, you wont settle for any other epic role playing game again. Unlike any role playing game before, this will push the limits of imagination and the only limit is your imagination. Ivan Torrent - The Power Of Will (Ft. Gaby Koss - Epic Cinematic Inspirational Hybrid) (320 kbps) (mp3-youtube.cc).mp3
  13. Game Name: Heroes and Legends Type: RPG & MMO Perspective: 1st Person, 3rd Person, Strategy Action: Real Time, Turn Based, Strategy Game Description Heroes and Legends is a game that is destined to surpass Skyrim. Using advanced procedural generation one can create modules that are the size of our planet, larger or smaller, completely open and compatible with Geographical Information Systems (GIS) technology. The game will also feature a procedural architecture generator that will procedurally generate cities, ruins, and many land marks across the world assigning initial names from a vast database of names. Game models feature advanced motion graphics rigs consisting of most the bones of the human body to simulate anything right down to breathing, the model provided below is a human male in development. Using my motion graphics and morphing plugin flesh will be far more real in combat. The game will feature many character customizations and a full featured game editor to design your own playable world solo or online via a dedicated server. Rights to Versus Music and Ivan Torrents Music have been purchased and you can listen to the many epic tracks here: https://www.youtube.com/user/VersusMusicOfficial Engine Unreal 4 What To Expect I am an experienced project manager, very good at designing, training and completing projects. You will be utilizing Git, GitHub, and project management software following the standard software development life cycle. Ideas are welcome, contributions to make this game current with modern PC technology are absolutely welcome in an open door policy. While the game design is complete it can and will be altered so that everyone gets something they feel is important in the project. Good team skills are a requirement and you must have follow thru and be able to demonstrate follow thru. Entry level is welcome as there is plenty of entry level work and I will train those wishing to come on board but with less experience. Essentially I am a software engineer and systems engineer. I don't expect people with 25 years of experience but I do expect some knowledge of game development and some familiarity with the posted needs. Positions Unreal 4 Developers (Level 1- 5): This is an entry level position as there will be training and assistance in further development. However, there is a preference for developers with 2 or more years in Unreal. C++ Developers (Level 1 - 5): This is an entry level position as there will be training and assistance in further development. However, there is a preference for developers with 2 or more years in C++ Programming. 2D Artists (Level 3-5): This position is reserved for intermediate to advanced 2D Concept Artists with knowledge of interface design who have a knowledge of GIMP and Krita. Have a portfolio. 3D Artists (Level 3-5): This position is reserved for intermediate to advanced 3D Material and Texture Artists who have a knowledge of GIMP and Krita. Have a portfolio. Music and Sound FX Composers (Level 3-5): This position is given preference from intermediate to advanced Music and Sound Composers. Server Administrators (Level 5): This position requires a full knowledge of dedicated servers as you will be working on our dedicated server with a Linux operating system and dedicated ip address. Security knowledge is essential. Website Developers Knowledgeable in Apache2, PHP7, Tomcat8, Java8, JavaEE7, HTML5, JavaScript, MySQL, REST, and SOAP. (Level 1 - 5): Knowledge of website development on a LAMP configuration with Java is required. Entry Level will be considered and there will be training but some basic demonstrable familiarity is required. Company Information Interactive 3D International was founded in June of 2016. Initially specializing in serving the Eau Claire, Menomonie area of Wisconsin doing hardware diagnostics, repair, custom desktops and servers, small business software and currently holds the patents on Labworks Software a scientific engineering platform. The ultimate goal of the company is to specialize in 3D Computer Graphics, Animations and Game Development with a final goal to bring back a company like Janes that specializes in Military Combat Simulations. I carry multiple degrees in computer science, physics, qm, and math. I have been developing in C++ for over 25 years and can program in C++ C#, Basic, Assembly, and Java. I am familiar with most computer topics and development, I also carry several certifications in hardware. I have been studying 3D Computer Graphics since 1995. I know OpenGL, DirectX, Unity and Unreal professionally. The company currently carries a agreement with Western Digital Technologies to develop special technologies to further VR and Simulation Technologies. Currently in design is hand, arm and body motion sensors that will be mapped to allow a user using VR like Oculus Rift to move fingers, perform hand grips and real time arm and body movements. Currently under investigation is a VR mobile rig allowing sensory input of body motion such as walking, running, crouching, jumping, or sitting from a single location in the convenience of a living room. Interactive 3D International is looking for career minded people across the globe to develop top notch, dynamic, realistic, console games. You may post a reply here or you can send a resume and portfolio to: careers@i3dix.com Agreement All parties will sign a NDA and be provided royalties of modular developments sold on Unreal Market and of the final game product and in game pay. Company FEIN is already established for 2 years running as Interactive 3D International. Those contributing will be made part of the corporate board, any profit shares and part of a permanent team for our second project already in the design stage. The company will be converted into a corporation with those involved sitting on the board after completion. Benefits You will receive unlimited access to geekbooks.me a complete source for current and past books on any game, it, or computer science field. You will also be given access to pluralsight.com for learning. You will be given training if your at entry level via virtual conferencing, classroom instruction and demonstration. Copyright The model provided here is Copyright @ 2018 and a Trademark of Interactive 3D International, I3DI, All Rights Reserved, and is for examination purposes only. We look forward to hearing from you.! MALE-0000-0000-0001.blend
  14. Game Title: Heroes and Legend Type: RPG + Online Description: Heroes and Legends is a role playing game similar to AD&D style play. This game features real time and turn based combat. Requirements: Blender, C++, Unreal, Git, yEd Looking For: 3D Modelers and 2D Artists Being part of this project you will get access to unlimited books, pluralsight, and be part of a permanent team. There are royalties and a contract ensuring partnership and pay.
  15. What is Heroes and Legends? Well, it is meant to be the most advanced RPG to date, exceeding Skyrim, and as immersive as Baldur's Gate. This game will push the envelope of modern PC's requiring more modern technology, 16GB min RAM, 4GB min Video, Advanced in Game Kinematics, Actual Fluid physics, the works. I have been in programming for over 25 years. I have studied 3D computer graphics since the early days of WinG before it was DirectX. What am I offering? A team and partnership. Everyone who comes on board will receive royalties and be part of the company as I move it from a Sole Proprietorship to Corporation. Sky is the limit on this. All the project goals are meant to be a stepping stone in to the companies ultimate focus which is Military Combat Simulations. I need your help though. Right now, I am in content creation. I have over 600 textures needing normal maps, ambient occlusion, specular and displacement. I have a very advanced 3D model with rig that is almost complete. The rig uses actual anatomy and bone sizes of the human body. As I close the completion of this advanced work in the rigging, I still have to create high def detail, clothes, animations and I must add on to the rig for various humanoid types. The project is split in to modular pieces so that elements can be sold on Unreal store, converted to Unity and sold. So there will be money making in process. So, if your looking to become part of a permanent team with good project management, a very experienced developer, and be part of a developing company, then please, reply or send a message. I have received only 1 reply since I began making this effort and I can't do this alone. Game development is a team sport. No response, well, then this will never see completion. Here is who I need: HTML, Java EE 7, HTML, PHP, Linux Web Developers Server Administrators 3D Modelers and Animators 2D Concept and Interface Artists Sound and Music Composers Unreal and C++ Programmers What you need: Vision, Creativity and Dedication Enclosed is the blender file of the High Polygon Human Rig. This rig will allow for every type of human interaction you can imagine, right down to breathing. Using advanced IK plugins, and motion graphics, the level of character interaction and realism will be unlike anything experienced in games, right down to a punch molding flesh on the face. This is not complete, but the rig is almost there. My work, solely. MALE-0000-0000-0001.blend
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