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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Sigurdmusic

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  1. Sounds like it's the low end giving you trouble? You can send me the files and i'll gladly give you a quick mix. Musicsigurd@gmail.com
  2. Thank you very much! I actually have a lot of samples from native instruments. I have been out touring once again, and could only take my macbook with me, so i had to compose demos with stock plugins.. This for example is much better sounding - But of course is by no means the same kind of composition
  3. What do you think about these mashed up sounds, that eventually has become horror music??
  4. Thanks a bunch man! Making music for games is totally different than writing an album, and go touring, which is what i have been making my living with for.. well always haha! I got a few good paying jobs in the game industry, but there's a long hustle ahead! Thank you so much for the feedback, i will keep it noted. The music i've mainly done for games have been much more hybrid/ electronic, so i still need to get a grip on the orchestral pieces. Have a fantastic day!
  5. I'm all about Logic! For me it's a perfect blend of being able to compose, and mix in the same daw. The workflow in midi is absolutely fantastic! Automation is as easy as it can be. One thing I must note though, is that Studio One 3, and especially after the new 3.5 update, is becoming my main thing for mixing, and mastering. That daw is simply just fantastic for that purpose! They are gonna replace Pro Tools for audio editing no doubt.
  6. Mjellow fellow music and audio nerds! Quick story about me: I'm a 25 year old musician, drummer/guitarist. I have been touring Europe many times since I was 18, in different bands. Mainly within the rock/metal genre. I've always had a flair for songwriting, and a deep love for video game music. A friend of mine works in the game industry, and needed music FAST for a deadline, since the original composer dropped out last minute. He asked me if I would try to make a score. Mind that I NEVER tried it before, so I said yes ( stupid as I was haha ). But it actually turned out pretty good. that's only one and a half year ago, and now doing it fulltime when I'm not touring. I love this damn industry! Well that was the short version. And I actually just want you to listen my ''new'' score. It's actually an older score, but it's part of my demo reel. Tell me what you think. Good and bad! Hope to be a much bigger part of this forum!