Trym Studios

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  1. The Whaler - Dev Update #9

    Hey Captains! (PS: All links work, even though they are displayed wierd) Sorry for the jump in dev updates here on gamedev.net You can read the other ones at indieDB but will continue to update her. Time for another update, this month I had a plan of showing some sneak peaks of the ship. But sadly the artist that was hired to do the ship came back to me 3 days ago, saying he could not do it because of time, in fact he had nothing to deliver, at all, that is almost 3 months of waiting for nothing. This set us back quite a bit and was a huge blow for me personally (Tommy) as I defiantly needed this for many reasons, but we at least got a valid explanation so as much as I want to scream loud about it, there is no hard feelings and I hope the artist takes a breather from being overworked and thinks about his health for a bit, so if you ever had the idea why it has not been shown yet, or think it went a bit slow, this is the reason. BUT another backup artist we had been in contact with, who was going to do a lot of work for us next year came to the rescue, you might have seen some of his ships in the game Naval Action. We also had a plan of showing you how the crafting system worked, but as the ship was not ready, that does not make any sense as that`s where it takes part, this however means we will have a lot more to show of in the coming months and when its done, I will do a quick QA on a stream showing some teaser of it, and you can also ask any questions, come with feedback and so on. (Twitch.tv) So we are back on track and shifted the focus to start on one of the mini games while we wait, as everything we need art wise is done for that. Some minor tech updates: "Crafting & Inventory (continued) - Added partial split feature (WIP) - Added DEBUG_SYSTEM to move between screens - Screens now close with UI - Added 3D Models - Remove screen camera" - ItemData are now IEquatable - Completed stacking - Added validation for recipes - Added UI for Butchering, Skinning and Crafting screens - Added output for recipe (can`t take the output in the UI) - Flushing slots to inventory on close - Updating 3D models - Added ability to cancel crafting recipe - Cleaned code Ready to hook with game code " - Systemtization of configs and ready for import to game scene Player Controller V2 - Simulacrum architecture* - Created dummy ship (for controls) - Synchronized movement of 'real character controller' on dummy ship with simulacrum player controller on actual ship - Basic WASD movement - Basic mouse rotation movement (Y axis rotation-only for now) - Adjusted cam / arms & collision to match 'humanoid' perspective" You might have seen some of the picture of the dutch whaling boat in the gallery, but I will include some of the screenshot renders here as well. Would love it and appreciate it if The Whaler got a vote for up and coming indie! You can also win game keys from IndieDB just by voting! http://www.indiedb.com/games/the-whaler-working-title Vote link is on the page! If you did not get a chance to check out the main theme song in the previous post, you can do so here. Song by Dirk Kluesing Soundcloud.com Also, remember you can sign up for the open beta here and join our forums as well! Thewhalergame.com Forums.thewhalergame.com Other Social media: Facebook.com Twitter.com instagram.com/thewhalergame/ *The game ready model of the dutch whaling boat, which you as the player will use in the mini game (European style). Depending on what zone you play in, this will have a different look.* *Some of the art for kickstarter tiers, wonder what they are? Well, you can control these for the free roam camera, and fly around your ship, enjoying the view.*
  2. The Whaler @ Gamescom

    Hey guys! From the 22nd - 26th of august, The Whaler will have its own booth at gamescom in cologne, Germany. I (Tommy) will be there presenting the game and ready to answer any questions you might have, so if you have any plans of going there, please come by and say hi! We also have the brochure ready for Gamescom as well, if you do not get to go, you can have a look at the brochure here! If you want a better resolution uploaded, let me know and I will take care of it. The webpage has also been launched, this is how it looks now until we have a full launch of the page sometime next year, but for now you can go to www.thewhalergame.com and sign up for the newsletter, closed beta and some radical giveaways! Other then that, development is going ahead at full whale and pretty soon I will show you guys were we are at. Hope you had a great weekend, talk soon! http://www.indiedb.com/games/the-whaler-working-title www.thewhalergame.com
  3. The Whaler - Dev Update #6

    Hey guys and gals! It`s been an very busy week, and it will continue to be so for the next months. Alot of thing`s has been taken care of regarding animations, music, models and so forth and its very exciting to get things in order, so production can go smoothly and efficiently. Also, from now on the updates will come monthly (unless there is something extremely important to get out). So here is some screens for you to enjoy and dream about for about a month until the next update. Concept art of the cook, he has a pretty cool narrative story and it`s going to be cool to get your feedback on that in the full version of the game, he will not show up in the vertical slice. Textured fiddel character in some variations. He is looking great, this is actually one of my favorite part for you to experience ingame. Game ready version of the whale, he is a lean mean killing machine. Old Grumpy. He has been hunted before but always managed to escape, he has years of experience. (Unity render) So this is it from the art side, can`t show you everything so will be little drops here and there. When we have a trailer ready it will show only in game gameplay. It`s going to be super cool, I can promise you that! See you again in august! http://www.indiedb.com/games/the-whaler-working-title https://twitter.com/trym_studios
  4. So I tought I would show you guys the fiddel player character and also a gif of the social ability you can do when he is playing on the ship. Also, the interview is live so you can take a read of it here: http://ninichimusic.com/blog/2017/6/21/introducing-the-game-the-whaler First, Roland started doing some easy face concepts last week, and since I liked the design of it, it would be great to have this one as the fiddel player. He also did some quick concepts of a captain design, or first mate. Here we will at a later stage have more variations of costumes and hats. He is doing a great job with this, being busy with other projects as well. Juras3D started in the weekend with making the head model of the fiddler, the idea is that he will play an irish jig on the ship. Here is the variation of his face with and without a beard. Reason there is both, is because I really want to have him shaved when you leave port, and during your time on the voyage the crew would have grown a beard (like me) Here is the High Poly version of the full character Juras has now also started making it ready for the engine. I hope the next update will be a fully textured one. I really hope you like it! Here is the player clapping when the fiddler is playing, this is one of the social features you can do. This is still an early version of the animation but I wanted to show you anyway. We will soon go over to monthy updates or every two weeks, depending on what you guys want. A huge update or it being split into two. This has been a few interesting days, with meetings that are exciting for us at the moment so there will be alot more to share in the future. Until next time crew mates! http://www.indiedb.com/games/the-whaler-working-title
  5. This week theres a small update before we start jumping over to monthly updates, a composer has been hired to do 2 of the songs for the VS. You can check out his music here: Calebblood.com Ninichi will also be publishing a small interview and one of the songs tests she did for the game on tuesday, so keep a look out for that here: ninichimusic.com/ Also, hands and pipe has been sent to the animator. So there will be some animation gifs coming later on for you to check out. We have some meetings next week which is exciting stuff as well. You can read more directly on what the Vertical slice has with the font test. Its hard to read, I know! http://www.indiedb.com/games/the-whaler-working-title
  6. Time for a new small weekly update! So this last week we have finished the ship control system for now, it is looking pretty sweet with the rudder and everything with one of the placeholder ships we have, we started out with some cubes to check how it behaved in changing from calm to heavy waves. Next time we take a look on that system is after the VS ship is finished, thats when all the really hard work begins. Other than that, we have also been in contact with a UI designer which will do some pretty nice work for us. We are setting up some sketches regarding the HUD and main menu as well as the rest of the layout. A composer regarding more of the music has also been in contact with us and we are currently awaiting some demo songs to catch the right feel. Needless to say, music plays a huge role in this game so its crucial that it feels both correct and top notch. Hopefully I will be able to give you guys a preview soon! An animator has been contacted to perfect the social abilities and other animations such as waving, smoking from a pipe, clapping, idle, walking and eating/drinking. Asset creation has also been going steady, and I have been very busy doing some asset tests to see where we can save both time and money for the vertical slice. Here are some previews. (A bottle test, this is what the player can drink from when seated at the captains table.) (Barrels found randomly on the ship, as well as in storage during transport runs from port to port) (Captain`s gun found on the desk in his cabin) (Bread and cheese, the food in the game can be consumed) (The hands, there is better hands that are currently being retoped and rigged. The hands will also have a texture with old sailor tattoos) (From the asset test, checking how it all pans togheter) On a general note, about 40% of the assets for the ship is done from start. What await`s regarding them is only texturing and collision. Around 15% of the assets is from the asset store and will save us some time getting things ready as of now, we might just throw them out all togheter and make all of it from scratch if we see we have the time and if the VS is going as planned and everything works out well after summer, we will defintly do those 15% from scratch. But as placeholders they do theyr part for now. Looking forward to the next update! http://www.indiedb.com/games/the-whaler-working-title
  7. Weekly Update #2

    Time for another update with how we are doing. We have now started production and I will continue to update you guys trough the week`s ahead, something`s we will share and some we dont`t, can`t spoil all the fun right? But I can at least guarantee that we are on track for a powerfull vertical slice. Programming: The programmer is now doing Water Test - Perlin Noise / Heightmap Calm checking at comparing to our references. Modeling: I have spent most of the week gathering reference pictures for asset`s so I can fill the ship when it`s ready, this is a very hard job but luckily there are alot of book`s out there. First out was one of the spyglasse`s, a Dollond from mid 17th century. Did some material`s testing on that one as well and will finish that asset tomorrow. Soon I will also start texturing, rigging and animating the first person arms/hands. Until next week! http://www.indiedb.com/games/the-whaler-working-title
  8. Weekly Update #1

    Weekly Update #1 [font='Trebuchet MS'][indent=1]All the 5 first illustrations have been finished by the concept artist Roland, these illustrations are to give you a feeling of some actions you can do in the game. The work going on at the moment is to do the rest of the illustrations, some logo work and to carve out more of the vertical slice version of the game, such as making a list over which features to include and how to include them. This is almost 80% done and ready to be sent to the consultant for him to go over and give his feedback on it.[/font] The ship modeling [font='Trebuchet MS'][indent=1]After having some bad luck regarding realism from some of the early artists, I decided to get an experienced one involved, and now Fabrizio Bortolussi aka "The Hand" got the job to create the first ship and to set the standard of how this is going to look for all the ships in the game. If you dont know who this is, he has worked on the following:[/font] Kill Bill District 9 Silent Hill Narnia 3 Underworld: Evolution Silent Hills (Now Cancelled) Star Citizen Agony [font='Trebuchet MS'][indent=1]And much more[/font] [font='Trebuchet MS'][indent=1]This is to say the least, extremely exciting. And after the summer a fully explorable AAA quality 17th century ship will be ready to show of, when it is, I will make a video where we will go trough the ship explaining some of the features to come. Might do a video and a stream of this in case some of you wants to ask questions and feedback live.[/font] [font='Trebuchet MS'][indent=1]Until then, the work starts to get more artists and programmers involved, the vision for this team is max 4. So I will be looking for 2 programmers and one more artists to join this project and make it ready for crowdfunding and application to NFI for devolpment funds. If that dosent happen, it will of course continue as planned, but just take a bit longer.[/font] [font='Trebuchet MS'][indent=1]Thank you for reading and I hope you liked the update![/font] [font='Trebuchet MS'][indent=1]-Tommy[/font] [font='Trebuchet MS'][indent=1]http://www.indiedb.com/games/the-whaler-working-title[/font]
  9. Concept Idea - Illustration Update #4

    [quote name="Navyman" timestamp="1496948021"]LOL, it would be better to edit the post than to list the additional material in the comments. Sadly, people looking to write a comment are going to be the bulk of users that read that section.[/quote] There will be a new post on the trade later down the line anyway. If i edit now it spams twitter.
  10. Concept Idea - Illustration Update #4

      Not exactly what I meant. Had you include more details. For instance:   Why will trading be more personal in your game than in the other trade sims you are talking about? What trading sim games are you talking about? Details like these help the reader to be come more interested in what you have, because there is actual meat to digest.     Ah makes sense. Thanks again!   To answer the questions for the future readers: Trading is on a more personal level because of the proximity chat and voice available when you encounter another ship in game. Compared to for example Patrician (Hansa era Trading sim) where there only is trading in port. Thanks for the feedback, it will help me make the future blogs better! 
  11. Concept Idea - Illustration Update #4

    [quote name="Navyman" timestamp="1496823296"]I think you need a bit more information for this post to feel like the time to click was worth it. Maybe if the image was a video, this small amount of text would do.[/quote] Thank you for the input, makes sense. I will save up alot of the different updates and do bigger ones instead. Thanks!
  12. Trading with other players is essential in every trade sim, and it will be even more personal in this game. Proximity and voice chat will help you define the need of items you want to exchange with the other player, or maybe you need ale for the crew and want to change it for some nice map information or sightings? You will also be able to team up to stand stronger against the challenge ahead regarding pirates or english authority.
  13. Music OST Update #1

    Ninichi has been hired to provide some of the music for the prototype/vertical slice version of the game. She has exstencive experience from making music in the indie community, so I have no doubt that she will come up with something that is beyond amazing. First out is the OST for the main menu. You can check out some of her work here ninichimusic.com @ninichimusic
  14. The Whaler (Working Title) A FPS Whaling Company Sim

      I`ve decided to show you one of the illustrations made by the concept artist Roland, this is a !!WIP!! The rest of the illustrations are done later this week, before we start on the last 10 to show you. After that, the work starts on the Concept art design itself. A consultant has been contacted who has extencive experience in one of the leading games today, specially on twitch, its always on top 3. Hopefully this talk will end in a good working relationship to make sure the project always stays on track. ,I`ts very important for me that this game is done properly and good enough for all of us to enjoy! There is alot of good and great ideas on the board and I`m so excited keep you updated every step of the way. Sometime after the summer I hope there will be a great prototype for you to test out. When the game design starts, it will be shown in batches with updated on what comes next, so you have something to look forward to. Remember to follow and check out http://www.indiedb.com/games/the-whaler-working-title for updates as well. Throw a follow on twitter to for even more news: https://twitter.com/trym_studios
  15. I`ve decided to show you one of the illustrations made by the concept artist Roland, this is a !!WIP!! The rest of the illustrations are done later this week, before we start on the last 10 to show you. After that, the work starts on the Concept art design itself. A consultant has been contacted who has extencive experience in one of the leading games today, specially on twitch, its always on top 3. Hopefully this talk will end in a good working relationship to make sure the project always stays on track. ,I`ts very important for me that this game is done properly and good enough for all of us to enjoy! There is alot of good and great ideas on the board and I`m so excited keep you updated every step of the way. Sometime after the summer I hope there will be a great prototype for you to test out. When the game design starts, it will be shown in batches with updated on what comes next, so you have something to look forward to. Remember to follow and check out http://www.indiedb.com/games/the-whaler-working-title for updates as well. Throw a follow on twitter to for even more news: https://twitter.com/trym_studios