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JohnTheRipper88 last won the day on November 6

JohnTheRipper88 had the most liked content!

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About JohnTheRipper88

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    Amateur / Hobbyist
    Character Artist
    Concept Artist
    Environment Artist
    Level Artist
    Pixel Artist
    UI/UX Designer
    Visual Effects Artist
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  1. JohnTheRipper88

    Attempt 2 (New Idle Animation)

    The animation in the hair looks fantastic! The pose however, seems a little stiff (yes, even for an idle animation). I would possibly make the pose just slightly more dynamic and maybe do something with the legs (they look odd being the only part that isn't moving). Hope this helps!
  2. JohnTheRipper88

    What do you imagine here?

    The balloons could definitely use some variation in how fast each one rises. To answer your question though, it looks a lot like the character just finished an endgame monologue/dialogue and then the credits start rolling. Hope this helps!
  3. JohnTheRipper88

    Class skills in tactical rpg?

    I haven't seen anyone else recommend this, Final Fantasy Tactics (Ps1/PSP). In my opinion, it has to be the best tactical RPG when it comes to how the classes are built and how they "play". So that is definitely one game that I recommend you take a lot of inspiration from. Good luck with your project!
  4. JohnTheRipper88

    New to game design

    This is some of the best advice that you can receive when it comes to just learning "design" as a beginner. You don't have to quite worry about code yet (though, obviously it doesn't hurt to learn at the same time) but writing out your game on pencil and paper and visualizing how it plays out in your head can work wonders when it comes to developing new games and game mechanics; whether digital or tabletop.
  5. I'm interested in becoming a part of this project. I sent you an email.
  6. Good afternoon, I like the sound of this ambitious project. I offer up my talents as an artist, voice acting and maybe some music. Send me a private message for some samples. I look forward to the possibility of working on your team. Best regards, John
  7. JohnTheRipper88

    World Development for beginners.

    When it comes to world-building, if you have access to any Tabletop RPG game books (Dungeons & Dragons, Pathfinder, etc), there's TONS of useful inspiration and tools in there to help you create. Good Luck!
  8. JohnTheRipper88

    On the fence with game engines

    You may already know about this one, but, Unity3D? That's a very popular engine.
  9. JohnTheRipper88

    Turning a new leaf

    Good afternoon fellow Devs, It's been quite some time since I've visited GameDev.net and kept up. I've been making some new life choices and decided that I'm going to change gears, and strictly work on being an artist (mainly 2D). I'll still work on Design/Writing/World-building, but I'm noticing that I'm not really cut out for being a jack-of-all-trades in game development. I'll try to post my progress in here for those that are curious about my direction. Hope to get some good criticism from you guys, and happy creating! -John
  10. As far as game design goes, "Level Up! The guide to great video game design" by Scott Rogers is what I highly recommend. Here's a link: https://www.amazon.com/s/ref=nb_sb_ss_c_1_8?url=search-alias%3Daps&field-keywords=level+up+the+guide+to+great+video+game+design&sprefix=level+up%2Caps%2C170&crid=2KWIYSD8A8ZOK
  11. JohnTheRipper88

    Day 3

    I know I'm a day late... Didn't get home until late last night.. This is my make up for last night. After seeing how piss-poor I am at textures, I think that will be my exercise for this evening.. lol
  12. So, after getting annoyed with attempting to create a better looking base from day 1, I decided to take a step back and practice with just a basic cube. Unwrapping the UVs, and hand-painting the texture.
  13. So, I've decided to keep a blog up on my daily progress for game development related tasks that I do to help hold myself accountable to progress my learning. Feel free to comment on my entries if you have any tips, tricks or advice on my current progress. Today, I modeled a simple base for a MOBA that I'm helping some guys with. I used Blender to create the shape, and started painting it in photoshop. I couldn't figure out how to make the UV lines show up in photoshop to help guide my painting (please share if you guys know how). I only have 1 - 2 hours each day to work and I'm still learning the programs that I'm using so that's why it won't look like I do much until I get more practice. That's the reason for these entries. To make sure I'm doing something every day.
  14. JohnTheRipper88

    Sketchbook Pro or GIMP for Tilesets?

    Thanks Kryzon. I've decided to go ahead go back to GIMP for the pixel art.
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