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ACTNS

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About ACTNS

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  1. Still Optimizing frame rate and AI functionality. This was fun to mess around with sorry for the audio and framerate if it isn't completely clear. 2017-06-24 22-50-04.mp4 Also for those of yall who are interested in keeping up-to-date more consistently I have a new twitter account follow me here: https://twitter.com/ACTNS_Ent
  2. Didn't do much today mainly messed with the player hub and Optimized the game code to where I can hold so far 60 AIs at once! I will be working on the Ai's code more tomorrow and will show a video seeing how much AI's I can fit in one battlefield! Also for those of yall who are interested in keeping up-to-date more consistently I have a new twitter account follow me here: https://twitter.com/ACTNS_Ent
  3. ACTNS

    Update#2

    I Completely Agree!
  4. ACTNS

    Update#2

    Finally after having so many optimization problems I have completed object pooling system for handling bullets. Now for Ai's and Players that use characters that use guns will be able to shoot without worrying about FPS! Stay tuned for the next Update! If you have any questions feel free to ask me! Feedback is always welcomed. I will make another post tomorrow about my blog schedule. Hope I heard from yall soon ;p. Also for those of yall who are interested in keeping up-to-date more consistently I have a new twitter account follow me here: https://twitter.com/ACTNS_Ent
  5. Hey everyone I am a programmer looking for any 3D modelers that want to help me by creating a few models of characters for my project to showcase. Here is a current update of my project: I would be awesome if we can collab on this I use Unity and C#/JavaScript. Animations would be appreciated too but not needed if you choose not too.
  6. ACTNS

    Battle of Millenia

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