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sjhalayka

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About sjhalayka

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    Programming
  1. OpenCV, AI

    Not so much, although neural networks are covered in AI for Game Developers.
  2. OpenCV, AI

    Has anyone tried out the deep neural network (DNN) module of OpenCV? What are some examples of what you did with the DNN module?
  3. I think we're on the same page, yes. Not sure how my code got mangled so bad LOL. I found this one link that shows the relationship between intensity and amplitude squared: http://muchomas.lassp.cornell.edu/p214/Notes/Interference/node6.html I use the entropy to get the number of bits needed to classify n equiprobable messages -- ceil(ln(n)/ln(2)), like with a neural network.
  4. The code to calculate the entropy of a greyscale image: #include <opencv2/opencv.hpp> using namespace cv; #pragma comment(lib, "opencv_world331.lib") #include <iostream> #include <vector> #include <map> using namespace std; int main(void) { Mat frame = imread("puppets.png", CV_LOAD_IMAGE_GRAYSCALE); if (frame.empty()) { cout << "Error loading image file" << endl; return -1; } map<unsigned char, size_t> pixel_map; for (int j = 0; j < frame.rows; j++) for (int i = 0; i < frame.cols; i++) pixel_map[frame.at<unsigned char>(j, i)]++; //cout << frame.rows*frame.cols << " " << pixel_map.size() << endl; double entropy = 0; for (map<unsigned char, size_t>::const_iterator ci = pixel_map.begin(); ci != pixel_map.end(); ci++) { double probability = ci->second / static_cast<double>(frame.rows*frame.cols); entropy += probability * log(probability); } entropy = -entropy; cout << entropy << endl; return 0; }
  5. Yes, I found on google that intensity is proportional to amplitude squared. It's helpful to know that the intensity (energy per unit area per unit time) is power per unit area.
  6. @Aressera -- You make an interesting point, and it's intuitive. The three intensities (photon count per second * photon energy (red)... etc.) are added up to get the total intensity (energy per unit area per unit time). Right? @alvaro -- Is the amplitude squared the pixel intensity?
  7. Thank you for your clarification. How does one calculate the amplitudes of a pixel? I am applying the entropy function to the pixel distribution. To keep count of all the distinct pixel values, I am using a std::map<pixel, size_t>, where pixel is the pixel colour, be it 3 channel BGR or 1 channel greyscale, and size_t is the count.
  8. Thanks for your comments. Is energy proportional to frequency, like for light? It's not clear to me how you obtained the value S = -log(probability). I am familiar with the S_binary = -sum(p_i ln(p_i)) / ln(2) equation, which simplifies down to S_binary = ln(n)/ln(2) where n is the number of equiprobable states. The sum of probabilities must equal 1, right?
  9. OpenCV

    I've got code to use OpenCV's implementation of an artificial neural network to perform both the XOR operation, and image classification. XOR: https://github.com/sjhalayka/opencv_xor Image classification: https://github.com/sjhalayka/opencv_image_classification
  10. Thanks for the guidance alvaro. I'm trying to get the energy and entropy measurements for an image. They fascinate me. So far, I've found on google that the per-pixel energy can be considered to be related to the x and y gradients, like: E = \sqrt{g_x^2 + g_y^2}. It reminds me of the potential energy due to gravity. I assume that just adding the energy of all pixels together gives you the per-image energy. As for entropy, it is per-image, and I will use a std::map to count the number of pixels there are for each distinct colour, like you would when obtaining a histogram. I have several codes to calculate the entropy of a string: https://github.com/sjhalayka/entropy-calculation I'm just looking for a second opinion on the interpretations of energy and entropy. In fact, I am asking for a person who asked this question on http://answers.opencv.org/question/180503/energy-computation-of-dct-of-image/ who is looking to measure the energy of an image using the DCT.
  11. How does one go about calculating the energy and entropy of an image?
  12. What is a chromatic surface?

    Thanks for your help!
  13. Rotating/altering vector by a plane

    Well, you're at least halfway there... right? you've allowed for the curvature of space, and now you have to allow for the curvature of time. You should find that the deflection of light is twice the Newtonian angle. You can get the angle by getting the slope.
  14. I found a question on answers.opencv.org related to chromatic surfaces: http://answers.opencv.org/question/180275/chromatic-surface/ Does anyone know what a chromatic surface is?
  15. Rotating/altering vector by a plane

    Don't forget that, like refraction, where the material is densest, movement is slowed. There is extra time for acceleration toward the gravitating body to occur. For instance, Mercury's perihelion shifts over time due in part to this slowed movement.
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