Jump to content
  • Advertisement

Rutin

GDNet+
  • Content Count

    1330
  • Joined

  • Last visited

  • Days Won

    52

Everything posted by Rutin

  1. Rutin

    2D sprite cost - need some advice

    Welcome to the forums. Prices are really going to range depending on who you hire (their skill set), what country they're from if you're not hiring local, the style of art, and what is required animation wise (more complex animations will cost much more), ect... I've personally paid around $200-$350 per single image in the past. The second you ask for animations the price will jump from there. I've heard about people paying under $50 per image too, but again it depends on who they hired, and what they're expecting. Some people will work for much cheaper than others, but you have to factor in quality as well. People can attempt to give you a generalized rate, but I'm honestly going to tell you I don't know of any 'standard' pricing put in place for 2D art because I've seen a wide variance. The best thing you can do is figure out what you want, and post a bid and see what artists are willing to do and for what cost. This will serve you much better than looking for a ball park figure that could be highly under estimated or well over what you could find at the quality you need. Best of luck!
  2. Rutin

    SlingBot Boarding first public playable WebGL build.

    Man.... I was getting 8 FPS on the WebGL version. My Specs: Windows 10 64 Bit 32 GB Ram GPU: GeForce GTX 1050 TI SC 4GB CPU: i7 4790K 4Ghz I used Chrome to play the game on. EDIT: I tried Firefox and I get 60 FPS... odd....
  3. I'm going to have to suggest your bugs are user error and not the actual language itself. I use Javascript on a lot of commercial work and never experience issues beyond user error. I've fixed a lot of broken code my clients were dealing with from poor programmers, but that's not the fault of the language itself. Unless you can show some examples, I'm inclined to suggest you might need to re-evaluate your understanding of the language and how to effectively use it for your given task.
  4. If you want to cycle through an array it's pretty easy, you can use for loops, or foreach. For example, if you need to check all values in the array to be true then you would do something like this: bool allValuesTrue = true; for (int a = 0; a < array.length; a++) { if (array[a].status == false) { allValuesTrue = false; // Code to exit loop } } The second something isn't true there is zero point in checking the rest if you need all to be true, and you can safely exit out. Also when posting code questions, please indicate the language you're using.
  5. Rutin

    Hello Unity + WebGL + Kongregate, goodbye sanity.

    I never tried Unity WebGL, let me know how the performance is.
  6. Rutin

    The Superloop!!

    Cool
  7. Rutin

    tubin.mp4

    That is insane! 😮
  8. Rutin

    Sling Bot Boarding Toy Build 3!! :D

    wow really cool stuff. I like how you have the replay feature in now. Would be cool to have a point system in place for combos and if you hit a high enough point threshold, you get a instant replay snap shot. 😮
  9. You know it! I got kicked out from under the bridge.... Trolls didn't want to play nice. Orc love is forever!
  10. Rutin

    Sling Bot Boarding Toy Build 3!! :D

    I'll give it a go later today! I'm glad you're still working on this!!!
  11. Nice job! Sounds like my place! Yes I live down in the sewers!
  12. Where is your post-mortem?
  13. Rutin

    Now With 100% MORE Flipping! :D

    Good stuff! ! Was doing some wild flips!
  14. Rutin

    Art Update 1 (Stock, Foundation)

    Nice!
  15. Rutin

    Frogger Challenge - Post Mortem

    Thanks for sharing your experiences.
  16. Rutin

    Asset Work Update

    Nice job!
  17. Rutin

    My friend needs help with format.

    I believe PNG would be the supported image format for RPG Maker.
  18. Rutin

    Frogger Challenge - GameDev.net

    UPDATES: Build 3 - Fixed bug where flies didn't kill the player. HOW TO PLAY: Control your frog by using ASWD for movement, and SPACEBAR for a short leap. Avoid getting hit, or falling, and get back to the lily pads to win! Known Requirements: Windows OS 32 or 64 Bit (Tested on Windows 10) Game will play at 800x600 windowed. This game is an entry for the Frogger Challenge:
  19. Thankfully I was able to complete the challenge, and as rough as the game might be and look, I'm glad I finished it. Foremost I want to thank GameDev.net for even having these challenges! Even though I'm a bit of a last minute contender, I really do enjoy pushing myself to finish these projects. I want to give a special thanks to @lawnjelly for being the very reason I even bothered to try out Unity for the first time, and most of all for providing free assets to use which saved me! I wouldn't have been able to complete the entry on time otherwise. Thank you to all those that followed my progress too! I also enjoyed following all your entries as well. Post-Mortem What went right: 1. I would have to say using Unity turned out to be a great choice for this project. I normally will use my own engine, or just code from scratch using a library for challenges. I used this challenge as an opportunity to learn the Unity Engine, and it was very successful. I found it extremely easy to jump in and code my own scripts for the various parts of the game. I had to get used to the editor and how things are handled, but it all worked out in the end. 2. My game plan was very successful. With the limited time I had by planning out everything ahead of time allowed me to push through this project a fast space. 3. Templating everything worked amazing... I was able to stream-line every aspect of this game and because of how I setup the rows I could do min-max for distances, speed, variations in spawns, ect... but I didn't implement these features in the final release even though the capability is already there. 4. @lawnjelly's asset pack helped me complete this project. I normally set out to do everything myself graphic wise, but I ran into pitfalls both in terms of motivation and work related things. I only was able to create three assets, but by using his asset pack I was able to finish up the rest of the areas, and ultimately completed the challenge. 5. Building the full project took less than 15 seconds to complete. I was surprised how fast my builds happened. What went wrong: 1. Motivation would've been the biggest issue I had... No idea... Maybe I just wasn't feeling the project but anytime I had free time the last thing I wanted to do was work on the project. Thankfully since I committed to finishing this project I forced myself to pull through in the end anyhow. 2. Work... October and November turned out to be the most profitable month my company had in 2018, and I was busy working on several cases. This didn't leave me with as much free time, but with my motivation issue this wasn't a good combo! 3. Visual Studio debugger kept crashing my Unity... Not sure why but it was getting extremely annoying when attaching. 4. Unity wouldn't sync properly with Visual Studio on several occasions causing me to reload everything when trying to work in code with my scripts. 5. I wasn't able to create all the graphics and at the quality I wanted.. 6. Environment textures turned out very mediocre due to me rushing and using a sloppy method to generate these as PBR materials from pictures. The water could've been done a lot better and with motion, but again not time... Would've made way better textures from scratch. Project:
  20. Rutin

    My first videogame

    The OP never said this was a commercial project or even getting released for sale. Your first response really was uncalled for. You came out and said the project was boring and you wouldn't buy it, however the OP never said the game was for sale or even at that stage. As far as I could tell from the original post... the OP was looking to show off their first game which is still a work in progress and get some feedback. It doesn't hurt to provide some encouragement and help motivate people to push forward.
  21. Rutin

    boardin_day1.mp4

    You can try it out in his blog post. There is a download. I cannot wait for flips to be put in!
  22. Rutin

    My first videogame

    Great start! If you're going to go with the labyrinth idea, then I would suggest putting a roof on the maze if you want to do something more underground, or add in something in the sky to make it seem more alive (even in a darker theme) maybe some moonlight? You could use torches along side the light your player uses. Another tip: Make a design document for your game. If you do it properly you'll have a sense of direction for how the game should play out. You already know that the player must obtain three keys to get out, but where are these keys, how does the player get them? Are there puzzles to solve to unlock the keys? ect... How do the monsters work? Do they chase you until you hide to avoid them? Are you fighting them in combat? These are some things to think about. Keep up the good work!
  23. Rutin

    Well now, I can't be the only one having fun! :D

    Nice! Looking forward to it!
  24. Rutin

    Well now, I can't be the only one having fun! :D

    I had so much fun, I ended up running to the end of the map.... But I still jumped off! Good stuff!
  25. Then I ran into a bug. It would keep putting me on the last level, then when I go to the end TOAD would pop-up with the same message every-time. After three runs I just assumed it was a trick and considered it a GG.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!