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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Useless Hacker

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  1. GDNet Firefox Extension 0.4
  2. I am amazed that no one seems to have implemented Pascal's Triangle in Pascal, so here is my version (Works in FreePascal or Delphi): program PascalsTriangle; uses SysUtils; // Needed for Format function. const NumRows = 16; var i, j, l, r: Integer; // Who needs meaningful variable names?! row: array[0..(NumRows - 1)] of Integer; begin row[0] := 1; for i := 0 to (NumRows - 1) do begin Write(Format('%6d', [row[0]])); r := row[0]; for j := 1 to i do begin if (j = i) then row[j] := 0; l := r; r := row[j]; row[j] := l + r; Write(Format(',%6d', [row[j]])); end; WriteLn; end; end.
  3. Quote:Original post by xMcBaiNx France is a nice place. Except for the French.
  4. I haven't actually got myself a digital audio player yet, mainly because I have not been able to find one that met my requirements and was reasonably priced. However, I am seriously considering getting myself an iAudio X5, which supports Ogg Vorbis and FLAC, and has MPEG-4 video playback.
  5. Also found a torrent of the 66MB quicktime movie from the site Fruny posted.
  6. There's an 8MB WMV here (torrent). Personally, I love it, if only because it annoys my flatmates so much [evil].
  7. http://www.turboforce3d.com/annoying/index.htm
  8. I'm not sure what you're rambling on about in the first part of your post, but to implement loops in pascal you can use either: while condition do begin // repeated code here end; or: repeat // repeated code here until condition; Where condition is a Boolean expression. Note that the while/do loop tests the condition before the block, and the repeat/until tests it after, so the repeat/until will always execute once. You can also use for loops, though they are not as flexible as in C: var i: Integer; ... for i := 0 to 9 do begin // repeated code here end; For using graphics, you will probably want to try something like SDL - have a look at the Pascal Game Development site for more information.
  9. You could try ripping it with Exact Audio Copy, although that doesn't always work and can take many hours to rip a copy-protected cd.
  10. msconfig gives you a list of all programs that run at startup.
  11. I did not make this.
  12. Quote:Original post by stimarco Ah! Good old British architecture! Brings a lump to my throat, I tell you! Look at that quality workmanship; the fine attention to detail! The way the block of flats in the distance offers a sense of scale and proportion. The, uhm, lime green paint. The slab-sided blandness of the low-rise housing in the foreground. The exquisitely expensive landscaping skills needed to make that lawn _appear_ so bland and featureless are incredible to behold -- it takes no less than *one entire person* a whole *two hours* to mow that, you know! That's quality that is! To be fair, London does have some great views. If anyone can guess how many there are, I'll tell you where to find both of them! -- Sean Timarco BaggaleyActually that is in Birmingham, and to be fair it is merely accomodation for us humble students... Although the view from my parents' house in London is also fairly uninspiring. I'm not sure what two places you are referring to, but I do know you can get an excellent view from the top of Crystal Palace if you can find a spot without trees.
  13. (Object) Pascal, aka Delphi.
  14. Here's some pics I uploaded for the post your photography thread: