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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

BeanDog

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  1. Yeah, I still lurk. Way earlier than 2003, though, I think. I won one of those 3H-GDC competitions (sticky in the screenshot) back in the day.
  2. I bought a product called MaxiVista a while back that did this well.
  3. I'd recommend posting a link that others can view.
  4. You're doing it wrong. You don't go shopping for random crap, then complain that it's random crap. You think of a use case you'd like to solve (I wish I had an easy way to see recipes on my phone), then you search for an app that fills that need. Other people will have different use cases than you.
  5. Based on the error messages that show up about 10PM every night as SQL Server melts down, this site is based on Invision's IP Board if I remember correctly.
  6. The solution to any keyboard woes is to buy this keyboard: http://www.amazon.com/Logitech-Wireless-Solar-Keyboard-K750/dp/B004MF11MU/ref=sr_1_1?ie=UTF8&qid=1369330691&sr=8-1&keywords=logitech+solar+keyboard   I bought one for home. I loved it so much, I bought one on my own dime for work. Now every desk in the office has one. It's wireless, and I've never had a single hiccup, even with dozens of closeby identical wireless keyboards. And no batteries to replace, since it charges based on ambient light much faster than it uses power. The key action is nice, with a good tactile click, but it isn't too loud. It's got a full number pad, and the insert/home/delete/etc. keys are all in the correct layout. On longevity, I'm not sure, but I type all day at work on one that's now about two years old, and it shows no signs of wear except that the keys I use most (especially spacebar) are completely smooth now (they come very mildly textured). There's even a Mac layout version, if you're into that.
  7. I use a Dell Precision M6700. It will run up to 3 external monitors simultaneously--at work I have two 1920x1200 and one 2560x1440 monitor attached to it, plus its own 1920x1080 screen. You can get a little more maximum horsepower with desktops than laptops, but a laptop i7 with 16GB of RAM is quite good even for very heavy development work. If you have the budget (approximately $2000 for a nice one, $1500 on the cheap, $5000 fully loaded), a mobile workstation from Dell, HP, or Lenovo is the way to go. Just be ready for a heavy brick of a laptop :-)
  8. The first two. (2nd one is harder so i'd recommend starting with the first) And maybe I was just terrible at it, but even the first one was very difficult. One thing that helped me was to recruit lots of soldiers, then examine their randomly-generated stats, and immediately dismiss anyone who didn't have high stats. Expensive, but very effective in combat.
  9. These kinds of questions come up regularly, and it always seems a little silly to me. Like going to mtbr's forums and asking, "After finishing the 800+ miles of trails known as Park City Utah, I felt like I needed a break. Whew. Im taking the next two weeks off before delving into Moab. My legs just feel exhausted and tired. Anyone else ever gone through this?  Need a break to refresh the legs before moving ahead?"   YES. Do something else for a while!
  10. It's not a multi-volume epic, but one of my favorite sci-fi books of all time is this winner of Best Novel from both Hugo and Nebula: The Gods Themselves. Also, it was written after 1970. Barely. :-)
  11. My favorite part is deleting large quantities of code because I found a shorter/better way to do what I needed. My least favorite part is waiting for the compiler.
  12. I started Lucidchart, which is basically business programming. It's the most awesome project I've ever worked on, because The problems to be solved are difficult and interesting The people I work with are the smartest developers I've ever worked with I think that if those two requirements are met, any real programming job (games or otherwise) will be fun and rewarding. Also, having five monitors is nice :-D
  13. I have a boy about that age. Rehearsed or not, that's pretty darn impressive. I would have to practice that with my son every day until he was meaningfully older before he'd develop that kind of coordination and reflexes.
  14. Yeah. Like (undefined = 4) evaluates to 4, but (null = 4) throws an error as you'd expect. Or the following: function foo(a,b) { return a + b; }   foo(3,4) returns undefined, because a semicolon is automatically inserted after the return keyword.
  15. In PHP, when I realized 0 == "pizza".