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About Armantium

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  1. Dismemberment and gore

    Thanks, integrating rag-dolls would be sufficient then. I don't currently have the means to introduce greater complexity, and certainly not motion-capture.
  2. Dismemberment and gore

    That's more than enough when it comes to dismemberment, but how would you approach creating hit reactions? Just stagger animation up until it reaches dismemberment threshold? It has to be seamless.
  3. Dismemberment and gore

    Wrong forum?
  4. Dismemberment and gore

    Killing Floor 2 has the best dismemberment/gore system by far. No other game comes even close; how enemies react, segmented body parts depending where you shoot them, how dead bodies react, etc. Is there an easy-to-set up system, but with scaled down features, for the Unreal Engine 4, while still offering the same visceral physicality?
  5. 3D Horrible texture/object popping

    Thanks, that's a great answer. Can you remember a single modern AAA game that didn't have terrible pop-in? It's really weird to me that this is being so widely tolerated.
  6. What are the commonly used methods that would prevent the texture/object popup in games? I'm not sure that any actually exist as even the latest SW Battlefront 2 has frequent texture/object popup. If my memory serves me right, I think Gears of War might have had a good solution for this in the form of slightly blurred backgrounds. Also, why do other devs don't realize that this completely breaks the visual integrity of the game, when did this become acceptable?
  7. Is World Machine as good as they make it to be?

    Thanks, I figured as much. But could this be different, it is supposedly built in for both UE4 and Maya.
  8. I'm talking about the terrain-building software. Would that be the best one for use in UE4?
  9. How to protect yourself and your game?

    Yes, my game is original, both in terms of story and game mechanics. If implemented properly, it will ooze money. But you are right, publicizing the game as my own will help greatly in this regard, but this will come much later. Before that phase it will be under a lock-down.
  10. Most enjoyable grinding mechanic?

    Exactly, that was my main grinding philosophy. Grinding has to be fully integrated into the game. However, games like FTL or Ironcast have a different kind of meta grind, meaning you get stronger over time outside of the current game you play.
  11. How to protect yourself and your game?

    Yes, you're right. It will require a lot of preparation and dissection, but it would be the safest, along with the NDA contract.
  12. How to protect yourself and your game?

    This is scaring me shitless. I think I'll have to find some talented senior year student, drive him to my house and video record everything, every time.
  13. How to protect yourself and your game?

    So, does anyone here know how Virtual Game Studios work? I couldn't possibly be the first one with these concerns.
  14. How to protect yourself and your game?

    How can this be enforced if everyone lives in a different country?
  15. How to protect yourself and your game?

    I find this post incomprehensible, did you post in this topic by accident?
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