• Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

16 Neutral

About racsoth

  • Rank

Personal Information

  1. November 2017 GameDev Challenge: Pong!

    Yeah, those dialogs are terribly confusing. Microsoft does some serious harm to independent developers with that kind of things. I'm glad you liked the game
  2. November 2017 GameDev Challenge: Pong!

    Hi. My game doesn't use a installer (it's a standalone exe), so I don't understand what do you mean.
  3. November 2017 GameDev Challenge: Pong!

    Nice! I have a comment: the game is too fast in my computer. I don't know if you designed it that way, or if it's running faster in my computer than in yours because the game is framerate-dependent. In case you don't know the term: it means that if the game runs at a higher framerate in my computer because my computer has better hardware, then everything will move faster, too (because, for example, you move the paddle "one unit per frame", so if there are more frames per seconds, it'll move more units per second). I couldn't find a good tutorial or explanation on the topic, sadly. The closest I found was this: https://www.scirra.com/tutorials/67/delta-time-and-framerate-independence. If you actually wanted your game to be blazing fast, then ignore everything I just said!
  4. November 2017 GameDev Challenge: Pong!

    Hi again! I think I've finished the game. In the end, I avoided randomizing the ball angles to make the game more predictable (and tactical), but I did implement a new AI (which makes playing alone super-cool now!). If you tried the game but got bored because of the easy AI, feel free to try again! You can get the game in this page, and check out the source code here. I'll let you know when I finish the post-mortem. Regards! Please find the game's post-mortem here: https://racso.itch.io/power-word-pong/devlog/16651/post-mortem
  5. November 2017 GameDev Challenge: Pong!

    Hi everybody! I decided to use this challenge as an excuse for learning to use Game Maker (or I wanted to learn Game Maker and decided to do it while participating in this challenge; pick one :P). My project is called "Power Word: Pong". It's available for Windows here: https://racso.itch.io/power-word-pong I still want to improve the AI, as it's still quite dumb, and I want to give some variety to the ball (angle and speed changes), but I'm almost done with the game. Still, as always, feedback is appreciated! I hope you like the twist of the game. You may find the game source in this repository. I'll create a post-mortem after I finish working in the project. Regards! O.
  6. WoA V - Afterparty/Judging thread

    That's too bad, a you did a great job as both an organizer and a judge, but I understand the burden of being the organizer of an event and dealing with all the details. Good thing I participated this year Thanks a lot to everybody! This was a quite enjoyable experience; I'm looking forward to participate again next year!
  7. WoA V - Afterparty/Judging thread

    I've finally written my post-mortem. It's the first time I do one https://racso.itch.io/castilla-1528/devlog/7605/jam-post-mortem @dmatter In short, I was saying that the fact that some containers were hidden behind other in the The End scenario seemed to me like a nice easter egg (and was perfect for that ending screen!), but should not be used as part of the main flow of the game (i.e. in other levels) because it could be confusing and mess with the player dynamics (as now the player would need to test every possibility for possible hidden containers).
  8. WoA V - Afterparty/Judging thread

    I've uploaded a WebGL version of my game to Itch. It's NOT the same version I submited to the jam, as it now has some improvements and modifications, but it's still quite similar. If someone who doesn't have Windows wants to give it a try there, please go ahead. As always, feedback is more than welcome. https://racso.itch.io/castilla-1528
  9. WoA V - Afterparty/Judging thread

    No problem. You got me there: I didn't do the tutorial. I had trouble testing several Unreal games, so I needed to focus on gameplay before they crashed. I checked it out and yes: it clearly says how to enter the doors In general, your game seems fine. I think it can be improved in several ways with more content, but that obviously requires more than a week of work. In the case of the damage: I would control damage so the player isn't killed that fast, but I would compensate for that by giving more HP to the turret, so the player would need to attack it tactically. About the themes: I don't really know how would I approach it. Maybe it's a thing of aesthetics: the environment doesn't look like a castle to me. That's possibly because it's an "alien castle", but still, it doesn't bring the word "castle" to my mind. Regards!
  10. WoA V - Afterparty/Judging thread

    I'm having trouble testing some games made in Unreal, such as Domino Castle. The game works for some minutes and then I'm getting the error I attach. I found this thread with some workarounds: https://answers.unrealengine.com/questions/545292/unreal-engine-is-exiting-due-to-d3d-device-being-l-3.html I've tried the first with no success. Some people say that unchecking "Real-Time Thumbnails" in UE made the engine more stable...
  11. WoA V - Afterparty/Judging thread

    I'm reviewing as many games as I can, but I've stumbled into something. I wrote a lengthy review of [1], but after saving I only got my scores but not the text! [1] https://neonlightgames.com/woa/Submissions#dmatter
  12. WoA V - Afterparty/Judging thread

    Thank YOU. This was my first competitive jam*, and it was quite intense. I'm nicely surprised of the enthusiasm of the community and your work as organizer (for example, I just found links to all my updates in my submission!). Now, off to check out the other games! (well, that will be tomorrow :P) * edit: jam with judges and prizes. Second jam overall.
  13. WoA V - The Competition Thread

    Murphy's law. In this case, it's probably because for some reason, my internet connection went unstable just before 10:00 p.m. There's another zip being uploaded right now, but I'm cancelling it to avoid it overwriting the one you're adding manually (now I hope Dropbox doesn't betray me). Thanks for the help!
  14. WoA V - The Competition Thread

    @slicer4ever I downloaded the game from the website and it seems that it's still the first version I uploaded today. Do I need to do something to get it updated? Thanks!
  15. WoA V - The Competition Thread

    EDIT: Oh damn, there's another hour left. My heart almost stops for nothing. Quick emergency post: just in case, here's my game in Dropbox. https://www.dropbox.com/s/6aj57mavqe9cwx2/Castilla1528.zip?dl=0 OK, now that it seems that things went right, the deadline has passed and I can breath again, a quick update on my participation: - I'll post a Post-mortem as soon as possible, perhaps tomorrow, with updates since my last devlog post. - I've uploaded my game twice today in the contest website. The last one was some minutes ago. It seems that the site is correctly using the second version. In case it doesn't, the Dropbox link in my previous post contains the file, too (it's uploading right now, but should be online in some minutes). That's it. Congratulations to everyone! After I get some rest from this crazy day, I'll give it a try to every participating game
  • Advertisement