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About KinematicSoup

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  1. Week of Awesome V - Day 1 + 2

    Very cool. Yes, Scene Fusion is fussy about code changes. It cares about seralizeable properties - the name, order, and value of them. You can get away with logic modifications, and adding new code, however modifying existing code, specifically the public/serializable data, will cause Scene Fusion to say "uh, wait a minute...". The reason is because it treats everything like a collection of properties - effectively a multi-type key/value pair store, so if one person has a different set of values for a given component, then the method of syncing changes for those values becomes undefined. We have some ideas in the works that might be workable as a solution to this problem. Other assets can be modified and distributed while Scene Fusion is running. If you create a new asset, you can even start placing it in the scene, and your other collaborators will see a red "?" where the asset should be. Once you check it in and they pull in the change, everything gets updated automatically in their scene. We have a discord server running. Feel free to pop in and chat if you have questions: https://discord.gg/z6xBcvq
  2. Week of Awesome V - Day 1 + 2

    Great to see you try out Scene Fusion for the game jam! How did it work out?
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