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  1. nekomatata

    Join: Weekly Game Jam

    Yo. Looking for a regular game jam? Join us at the Weekly Game Jam. What is the Weekly Game Jam? The Weekly Game Jam is a weekly game-making challenge. Make a game or prototype in a week - stress free. Whether you decide to jam with friends or go rogue, remember to have fun. Use the weekly theme as inspiration and start building ( WGJ website ) Step 1 Join the next Itch.io event: https://weeklygamejam.itch.io/ Step 2 Join our discord community: https://discord.gg/dUs8tn Step 3 Follow us on Twitter ( #WeeklyGameJam ) and we'll love you forever: https://twitter.com/WeeklyGameJam Games from Week 7 Why do game jams? Creating game projects and joining jams are one of the best ways to flex your game dev skills in any area of discipline - art, game design, programming, audio and so on. Whether you're currently enrolled in formal studies, or embarking on your own personal learning adventure, game jams are key. You get the opportunity to learn from other devs whether you're jamming solo or in a group. It's also a great way to 'network' without 'networking' if that makes any sense - you just meet people and participate in a common activity basically. Both beginners and experts participate in jams and everyone learns from everyone. For Weekly Game Jam, we have a mix of beginners and vets. The jam is organized by two experienced, industry game devs - Torri an artist from Lumos Labs in San Francisco and Camiile a programmer from 2K in Czech & Marin - who love to jam and play games. As a last note, you don't have to participate in the weekly jam every week, but if you feel motivated and inspired feel free. Participate at your own pace! Our Discord community is where we participate in live conversations and activities: https://discord.gg/dUs8tn What Tools can I use? Make a card game, a computer game, anything playable. If you're a beginner, you have a lot of options to explore. If you're a seasoned game dev, this is an opportunity to experiment with different tools. Here are some popular game-making tools: General Game Engines Unity | GameMaker | Godot | Scirra Construct2 Text Adventure Twine | Quest Pixel Art GraphicsGale Visual Prototyping inVisionApp Card Game Dulst | BoardGameGeek.com Comment if you decide to join! Can't wait to see you there ;D
  2. nekomatata

    Which color picker do you prefer?

    Instant Eyedropper for color sampling: http://instant-eyedropper.com/
  3. nekomatata

    getting involved in game development

    I haven't used it, but you can start with Godot: https://godotengine.org/ It's a free and most importantly open source game engine. You can pick it apart, and make a small project to test things. Since it's open source, if you make some amazing physics feature, you can inform the team and they may put it into the engine for everyone to use. Then you get kudos for that. On your resume or website or whatnot. I wouldn't start with building your own engine just yet since you need to figure out the beast that you're dealing with first. And that means looking at what's out there already. And other game engines: https://www.slant.co/topics/1495/~3d-game-engines
  4. nekomatata

    Would like to create a game, but...

    You can create a game like Tetris or Pong. They don't have much of a story. No story for QWOP or Super Pole Rider either to my knowledge: If you just want to make something right now, work with what skills you've got right now. If you want to do something story-oriented, work that skill by researching storytelling, reading, playing short story games that will inspire you and make that game next. Work on something within your constraints while you give yourself time to nurture your other skills. Otherwise you're only blocking yourself from expressing your potential.
  5. nekomatata

    Education advise for total beginner

    I would say focus on what you want to do, and don't be afraid to explore. I didn't go to school to learn 3D art or animation or programming, but I'm really curious about it and I've taught myself over the years. Here I am now making games and 3D art in a 2-person team after working in the game industry for some years. You can learn plenty from online courses. From what I read, be careful about some game schools that exist out there. The success stories turn out to be students who basically burn the midnight oil, teach themselves and go beyond what the school didn't teach them anyway. And everyone comes out with a huge loan to pay - success story or not. If you have a game school or a college with a game dev program nearby, you can probably just go hang out or ask the office about events where you can make friends with some other locals who are learning game development ( just tell them that you're interested and want to experience the school's culture before you enroll or something - and then don't enroll). I was in this position once. I wanted to go to a particular school badly, but ended up hanging around campus with the people I know and met other developers there. If you want to do 3D modeling, pick up some free tutorials online. Also Blender 3D is a great 3D tool to start with. When you've exhausted your free options - pick up some tutorial packs on paid sites. There are plenty. This will cost you much much less than any private game or art school. And DO learn a little programming. You will be more valuable to yourself and any company that you're trying to get into. And use what allows you to make what you want right now. I use unity and C# which is a good start (I ultimately started with learning Javascript and AS in Flash). And yes. It's going to be frustrating at first. But that's also why you don't see everyone doing it. It's hard at first. Sometimes an academic environment helps with programming, so you can pick up a programming course or two at community college. I'm turning 30 soon, and got serious about game-making at mid 20-ish. Don't let anyone tell you that age is a barrier. And don't be jealous of young people - they have their own limitations and struggles. A minute is a minute to everyone. An hour an hour. A day is a day. Give yourself the time and practice and you'll get there. If you can, go to in-person game-making events like game jams and hackathons. Even if you aren't confident - just go, find a team and see how you can be useful. And last, but most important - make things. No one will know that you do anything if you don't make anything. Work within your skill-set to make something that you like. Challenge yourself by learning something new. Then make something again. Then share these things online somewhere (a Tumblr, a blog, or on Twitter are alright). Hope this helps ~torri
  6. nekomatata

    Advice for very very beginner ...

    Lucas_Cage's comment reminds me of this image: If you do go about tackling this beast, think about what you need to make a solid foundation. jeansberg is also right in saying that you can start with a part of the game that is most important or appealing. Also, think about the fact that this is the first time that you are all working together. People, cooperation, workflow, and communication also need development. Some may say that ignorance (naivety) is bliss - the fact that you don't know what struggles are ahead might keep you from getting frustrated with some things. But my experience says that you may want to pull it back and focus on something smaller ( aiming for character and personality ) for a first go. As for audience, maybe my general advice would be to always keep touch devises in mind. There's a large and growing mobile audience. So make sure your UX / UI design accounts for it, or make sure you have some options set on paper if you choose to go PC first. PC / gampad first is definitely the easier route with this type of game though.
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