Jump to content
  • Advertisement

spock

Member
  • Content count

    415
  • Joined

  • Last visited

Community Reputation

217 Neutral

About spock

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. spock

    SOB

    It's an interesting idea to contemplate, but I think you'd run into undecidable behaviour fairly quickly if you actually tried to make such a compiler. That is, you wouldn't be able to determine whether a sequence of operations could invoke undefined behaviour or not. There's a reason for not requiring compilers to emit a diagnostic for undefined behaviour: as far as we know it's not possible in the general case.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!