binarycat

Members
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

1 Neutral

About binarycat

  • Rank
    Newbie

Personal Information

  • Interests
    Art
    Audio
    Design
    Programming
  1. a hidden spring

    I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space. I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though.
  2. a hidden spring

    Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.
  3. The Story of Little Fire (WIP)

    These are some screenshots/gifs of the Metroidvania-style platformer that I'm working on. All the assets were made by me, except Samus, who is kindly acting as a placeholder until I get better at making humanoid sprites. Everything's a work-in-progress, of course.