Jump to content
  • Advertisement

Steven Liu

Member
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Steven Liu

  • Rank
    Newbie

Personal Information

  • Role
    Programmer
  • Interests
    Programming
  1. According to the DICE paper, I think 2 things help a lot for noise reduction: 1. Resolving the rays in full resolution. 2. A dedicated SSSR reprojection pass in addition to TAA. One thing needs to be mentioned is that they use the ray intersection point's depth (the reflection depth) instead of the ray start point's depth (reflective pixel's depth) to calculate the reprojection position (page 66). This helps a lot when strafing the camera but it actually makes it worse when zooming the camera (moving towards the reflection).
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!