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About Yotingo

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  1. With the games your making, what do you fear most? Is it not making any money, never finishing, releasing something broken? Personally, I am most afraid of releasing something that no one cares about. I would rather make something that everyone hates with a passion, because at least there is passion. If a player feels absolutely nothing or doesn't even care to look, I feel like I failed. What does everyone here think?
  2. Yotingo

    PC Kpoo - Rhythm FPS

    Hello! This isn't an ad. I'm looking for help. (I guess it's an ad for help) This game is being developed by my wife @BreViolets and I @Yotingo. We want to make something unique but don't have a lot of resources. It takes a lot of time to test things that have never been done. Please help us with testing and suggestions so we can create something exciting together! Facts: - Glen is the only living thing on the mountain but he's not alone. - Glen's dead wife is still with him. - The spirits are angry. Reflexes, wit, and a tempo of terror will be required to survive. Can Glen be back in time for dinner? A delicious blend of zesty action and hearty tactics. Lightly sprinkled with morbid comedy and a hint of rhythm. Pairs beautifully with a bottle of dry masochism. It's All About Perspective... You can switch perspective at anytime* with the press of a button. *Okay, almost anytime. In First Person you see the world as Glen does. Things aren't quite so scary, the world is beautiful, and his wife is alive. He's a slick dude who can fight back and kick butt! In Third Person you see what's really happening. Unglued Glen only has an imaginary finger pistol, his wife is very dead, and the angry spirits are all around him. The good news is that you can mark specific enemies for Glen to shoot in his mind (First-Person) What About Rhythm? Each enemy shot will sound a beat in response to your action. Some enemies are a kick, others might be a snare, or hi-hat. Shooting before you hear the beat will result in a reload. Let's Multiply! Every successful hit will increase the size of your cross-hair and damage everything hit within. Once Upon a Time... A traumatic event claimed the lives of Glen's family. Unfortunately he isn't prepared to let them go, literally. In Glen's mind, everyone is alive and well so he treats them as such. As you can imagine, this can get awkward at times. Did we mention this is a dark-comedy? Get Started! Here's the download key: https://yotingo.itch.io/kpoo/download/G7Fp1gGlqVJ7wG23bVKrev0XWTJFKRcqSx54umJI System Requirements: This is something we would like to learn from testing actually. Windows only for now. Feedback Requested: We are looking for any and all feedback. If you have a thought, we'd like to know about it. Specifically, anything related to combat mechanics would be most helpful! We need you internet, you're our only hope.
  3. Yotingo

    Rhythm FPS

    You bring up some great ideas! I googled rhythm-racing because I'd never heard of that before. It's as if Guitar Hero put a car on top of their music track. Seems interesting. I think you're right about 2D side-scrolling, those are some of the first rhythm games I remember. Keeping the same sort of simplicity would be beneficial. I honestly don't have a lot of experience developing 2D vs 3D. I just love 3D games and I love rhythm games so that's really my motivation for trying to mix them together. 1) Currently I'm prototyping this game. If I end up with something fun, I'll continue to develop it. Otherwise I'll move on to something different. 2) haha honestly I don't know the definition of a rhythm game. Everyone I've talked to seems to have a different idea about what they are and how they should work. You're right, I definitely don't have a clear idea of how 1st-person-shooter & rhythm would play. Experimental things are the best.
  4. Yotingo

    Rhythm FPS

    I was concerned with the character getting in the way of the action, rather than complimenting it. I supposed that all comes down to how I set it up though. I'm always open to suggestions. How would you do a Rhythm Third Person Shooter?
  5. Yotingo


    This is how Odd Oliver see eclipses. Follow my places to learn more soon! @gygestudios gyge.co @yotingo
  6. Yotingo

    Rhythm FPS

    I'm trying to design a Rhythm First Person Shooter but it's proving to be more challenging than I expected. The goal is freedom from FPS movement and agency mixed with the intense thrill of not messing up when things get hectic in a Rhythm game. My inspirations for the rhythm aspect have come from games like One Finger Death Punch, Kick Beat, Beat Buddy, and Dance Dance Revolution. I don't intend for it to be musically driven (like Beat Buddy). I'm more interested in rhythmic action (like One Finger Death Punch). Any suggestions or ideas on how to make this happen would be incredible!
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