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Timothy Sharp

Member
  • Content Count

    81
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-8 Poor

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About Timothy Sharp

  • Rank
    Member

Personal Information

  • Role
    Game Designer
  • Interests
    Art
    Audio
    Design
    DevOps
    Programming

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  1. Timothy Sharp

    Ideas for Items and Mechanics

    You're welcome
  2. Timothy Sharp

    Ideas for Items and Mechanics

    Im not making a war game damnit im making a game with 2d assets in 3d space
  3. I am making a game with a ghost wandering a "purgatory". If it sees you, it glows red and runs at you. If you are out of sight, it remains neutral. However, I am in need of items to keep the ghost at bay. What are some good items/mechanics I can add?
  4. Timothy Sharp

    Could I make a Indie Comp?

    Company
  5. Timothy Sharp

    Could I make a Indie Comp?

    I want to make a indie comp, but I have never made a game before. Where can I start and learn C#?
  6. Timothy Sharp

    Launchpad Games Discord

    Alright https://discord.gg/9HTVyWg
  7. Timothy Sharp

    Rigidbody problem

    Yea someone already pointed that out on the game dev league discord
  8. Timothy Sharp

    Rigidbody problem

    Hi there. I am a beginner programmer. I have a problem with Rigidbody.AddForce. I can get my cube to go fowards and backwards, but not sideways. Here is my code. using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { //Refence to our Rigidbody public Rigidbody rb; //Reference to our ForwardForce public float ForwardForce = 500f; //Reference to our SidewaysForce public float SidewaysForce = 500f; void FixedUpdate() { //When "w" is pressed, we //Add force along the Z-Axis if (Input.GetKey(KeyCode.W)) { rb.AddForce(0, 0, ForwardForce * Time.deltaTime); } //When "s" is pressed, we //Add force along the -Z-Axis if (Input.GetKey(KeyCode.S)) { rb.AddForce(0, 0, -ForwardForce * Time.deltaTime); } //When "a" is pressed, we //Add force along the X-Axis if (Input.GetKey(KeyCode.A)) { rb.AddForce(SidewaysForce * Time.deltaTime, 0, 0); } //When "d" is pressed, we //Add force along the -X-Axis if (Input.GetKey(KeyCode.A)) { rb.AddForce(-SidewaysForce * Time.deltaTime, 0, 0); } } }
  9. Timothy Sharp

    [UNITY] Instantiate GameObject in hand

    It works but the script scales the object along the x axis
  10. Timothy Sharp

    [UNITY] Instantiate GameObject in hand

    Thanks for the script. Also, are you trying to make me sound dumb?
  11. Timothy Sharp

    [UNITY] Instantiate GameObject in hand

    No it does absolutely nothing. no disappearing no nothing.
  12. Timothy Sharp

    [UNITY] Instantiate GameObject in hand

    That script does not work for me. What object do I put it on?
  13. all. I am planning to do a test where a first person controller is beside this prop that acts as a display. My controller would go up to it, it would glow gold and then when E is pressed, It would "destroy" the prop GameObject and Instantiate the same prefab into my "imaginary hand"
  14. Timothy Sharp

    Learning to code

    Now, people tell me if I wanna make games, I.... GOTZ.... TO.... Know.... how.... to.... code!!!!!!!!! I went on YouTube and this guy had a 10 part tutorial each part is 20 minutes long. Now I know that will not cut it but I already followed his tutorials and all has been a success. From bools to deactivating GameObjects to press a key and you will get a debugger output. What else is there? EDIT: Forgot to mention activating other scripts
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