Jump to content
  • Advertisement

RoKabium Games

Member
  • Content Count

    230
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by RoKabium Games

  1. RoKabium Games

    SAMA

    Images & screenshots from "Something Ate My Alien" game by RoKabium Games. Steam: https://store.steampowered.com/app/1047870/
  2. RoKabium Games

    Metis enemies - Oyse-

    From the album: SAMA

    Metis enemies – "Oyse" is a bulbous organism that explodes and multiplies if agitated. Keep your distance around this one and kill quickly from afar to stop it spreading.
  3. RoKabium Games

    ScreenShotSaturday

    Keeping up with the twitter hashtag of screen shots on Saturday! Steam: https://store.steampowered.com/app/1047870/
  4. RoKabium Games

    Aura ruins

    From the album: ScreenShotSaturday

    These old ruins and remnants from Auras ancient Junit civilization can be seen in the background in some parts of this cold world. There are also some enormous old fossilized bones that makes you wonder what kind of huge creatures that used to roam this planet.
  5. RoKabium Games

    Scanners

    From the album: SAMA

    You can build several different Scanners to search for helpful things while mining in "Something Ate My Alien". Once equipped the scanner symbol will keep to the side of the screen pointing in the direction of the thing it scans for.
  6. RoKabium Games

    Aura enemies - Murderia

    From the album: SAMA

    Aura enemies – ”Murderia” is a crystal based life form that moves across any type of block at some speed. This creature cannot be killed by digging the block it sits on and therefore it makes the block it sits on impossible to mine. It fires projectiles in all directions if it feels threatened so kill from afar.
  7. RoKabium Games

    GUI Messages

    From the album: SAMA

    If you need to go back and re-read a message from Antalasia or Drengo that has been stated during game play, there is a "Messages" tab in the GUI menu where you can find a log of then.
  8. RoKabium Games

    Buttons and doors

    From the album: ScreenShotSaturday

    For this Screenshot Saturday our Alien has found a button that unlocks a nearby puzzle room. Locked doors you find can lead to secret areas, puzzle rooms and open up shortcuts between sections of the mines so make sure to open them all by finding the corresponding button somewhere nearby.
  9. RoKabium Games

    Green resources

    From the album: SAMA

    Green resources are plentiful and can be found on all 4 planets in SAMA. The Mitania civilization left a lot of artefacts in the green spectrum behind on Lelantos, and you can also find the Cristilla, Kitika, Vintum and Pintum on the same planet.
  10. RoKabium Games

    Alien biometrics

    From the album: SAMA

    The Alien biometrics bars are for overall health and oxygen supply. Build upgrades to get stronger bars and restore oxygen and health by digging out heart crystals, locate O2 stations and pick up drops from enemies.
  11. RoKabium Games

    Tartarus enemies - Gorra

    From the album: SAMA

    Tartarus enemies – ”Gorra” is a close relative to the Arrog and have very similar characteristics. It’s slow, can’t jump but it shoots projectiles in all directions and is very tough to kill.
  12. RoKabium Games

    Halloween2019 Time Lapse

    From the album: SAMA

    We thought we would show you a little time lapse of the Halloween image that Kat did. It shows the build up of the image and how she layers it all. This is the same method she has used to do all the background work in SAMA! Steam: https://store.steampowered.com/app/1047870
  13. RoKabium Games

    Happy Halloween 2019

    From the album: SAMA

    We at RoKabium games wish you all a Spooky Halloween and our Little Alien sure wish he had stayed out of the dark caves today! This is a HD background for those of you who are looking for a Halloween themed desktop wallpaper. Enjoy!!
  14. RoKabium Games

    Gun selection customization

    From the album: SAMA

    You select what weapons to equip your Alien with from the Customization menu. Based on some feedback from our testers we have now made it possible to browse and see all weapons separately before assigning each one to the Primary or Secondary slot on your Alien.
  15. RoKabium Games

    Common minerals

    From the album: SAMA

    The common minerals that you can find while exploring SAMA are Aspium, Battium, Gumom, Netium, Pintum, Skylium and Zoomium. Which one do you like the look of the most?
  16. RoKabium Games

    Hostile Planet Aura

    From the album: ScreenShotSaturday

    With this many graves around our little Alien, this planet could be the most hostile yet! Not only has Aura got sudden blizzards, icy surfaces and supercool lakes, but the wildlife here is particularly nasty as well. Steam: https://store.steampowered.com/app/1047870/
  17. RoKabium Games

    Lelantos enemies - "Growly"

    From the album: SAMA

    Lelantos enemies – ”Growly” is a small winged creature that is not particular threatening but it is hard to spot and it is very annoying and will not leave you alone.
  18. RoKabium Games

    Something Ate My Alien

    Steam Store: https://store.steampowered.com/app/1047870 You are the AI of a very skilled mining ship called Antalasia, currently cruising the remote solar system Bitiax looking for mining opportunities. While peacefully scanning for elements on the nearest planet Metis, Antalasias systems are suddenly taken offline and the ship turns dark for a second before being booted up again with all computer screens flashing “Intrusion detected”. Under control of a pirate ship, you must send down your faithful aliens to the planets below and battle to find the loot that the pirate is demanding! More In-depth: A 2D digging, adventure puzzle game with some retro feel reminding us of the amazing first digger games such as BoulderDash that we knew when we were younger. That is the type of game me and my partner wanted to create as our very first joint project for our studio “RoKabium Games”. Both being avid gamers we hadn’t seen many games in that genre that focused more on the actual digging being the main element rather than being an action plat former or survival and crafting sandbox with the occasional digging part. So last year we started working and planning for our game “Something Ate My Alien”. We knew early on that for a 2-person team to pull of creating a whole video game we had to have a planning structure for a game that wasn’t too large or complicated. So early ideas of making a full blown 3D, interactive, huge sandbox with multiplayer alternatives was just not gonna be a good starting point. We scaled down the idea of a huge concept and decided to rely more on our existing skill set in the game industry. We decided to focus on a more manageable core of that we ourselves would like to play and what we believed other people would also enjoy to play. A finite game story of about 10 hours game play from start to finish, something fun and charming with just the right amount of action/digging/puzzles ratio. We also knew that our game would show quality and engaging graphics being hand painted by myself and it would all be done in a style that would ooze retro, hand painted, uniform and a beautiful game with easy to navigate and clear game mechanics and graphics. We wanted it to be a lighthearted but a addictive little gem suitable for a both younger and a more adult audience. Our game would be exactly how we envisioned it since it would be the labor of our own vision, not working for anybody else. As a digital artist with several years experience in working for game studios and painting game assets, backgrounds, icons, characters etc and being part a team of other game developers, I did have some much needed experience in understanding just how much art is needed for a complete game. Even the smallest game contains more art pieces than you might think. For example, for every animation you do in 2D graphics you have to paint a new image and each animation can have anything from a very basic 5 frames up to 30-40 frames. So for each enemy you draw for example you need to also draw that enemy having an idle position, a walking cycle, a running cycle, an attack cycle, a dying cycle, a jumping cycle etc. So for one single enemy in a game you might have to produce up to around 100 images. Add to that, our game would have at least 10 different enemies for each level and we have designed our game to have a total of 4 levels. Each game level or planet as it is represented in SAMA is built up with a set of ground tiles that has seamless tiling for a smooth and more realistic look. For each tile-set I’m designing 6 variants so the illusion of random and unique ground that looks like it is not repeating. Each world has 4 unique tile types to add variation for the digging mechanics and giving the player more varied game play. On top of normal ground tiles we have variants of 20 unique decals and edges created to blend different types of ground together better and adding even more realism. Inside the ground tiles you can as a player find all kinds of loot. So far I’ve designed 25 unique minerals, 9 different type of gemstones, 8 different kind of gases (each with animation cycles), 28 types of artefacts, 12 different types of complete fossilized animals which consists of 62 separate type of bones to find. There are teleporters, oxygen stations, health hearts, energy boosts, lamps to light up the dark caves, secret doors with puzzle areas to solve to get rare loot or upgrades. There are icons for every item and enemy you can find. All of these visual elements are hand painted by myself and still this is just the bare base of each planet level. When designing the UI for the game we both wanted it very neat and tidy look, using our main colour scheme of blue-green-warm yellow that I first came up with during the conceptual art at the beginning of the project. I also wanted some elements to have somewhat of a computer screen/electronic look with glowing outlines to emphasize that you as the player are the actual AI of the ship and the UI you see is the computer interior. While continuing painting and designing the artwork for SAMA we are getting closer to a first Alpha of the game and we are hoping that with the help of feedback from gamers around us and people interested in our game we can develop a game that is incredibly fun and beautiful to play. See more over at our website: Somethingatemyalien.com or Steam page at https://store.steampowered.com/app/1047870
  19. RoKabium Games

    Puzzle matching

    From the album: SAMA

    The puzzles in SAMA varies in difficulty from easier ones on Metis to the most complex ones on Aura. But no matter the difficulty increase all puzzles are still based on the same fundamental principle of placing coloured blocks along edges with corresponding colour by pushing and pulling them into position.
  20. RoKabium Games

    Track Ray fossil

    From the album: SAMA

    On Aura you can find the Track Ray fossilized bones usually split up in 6 parts. This extinct reptile was incredibly colourful and was one of the largest land animals ever to have inhabited this cold planet. It is speculated that the thick feathers and scales were good insulators for the cold and the colour was most likely a display to attract mates.
  21. RoKabium Games

    Portal teleportation

    From the album: ScreenShotSaturday

    On Lelantos you can use Portals to quickly go from one side of the map to the other. Each Portal has a number that once discovered will show up on the mini-map to help you keep track of where you are. Just be careful when using these teleportation devices, you never know what waits on the other side of the gate!
  22. RoKabium Games

    Aura enemies - Heeble

    From the album: SAMA

    Aura enemies – ”Heeble” is a spider-like creature that is closely related to the Creeble, Greeble and Beeble and it can crawl across any type of block. The ice-webs this one spins causes a lingering damage so stay clear and burn those webs from afar.
  23. RoKabium Games

    Customization build items

    From the album: SAMA

    Each upgrade shows the amount of items and energy needed to build that component. This number of items will count down as you find more resources while mining. A green tick means you have enough items of a specific kind required for that upgrade. When you have all resources needed to build a specific upgrade a yellow dot in the top right corner of the icon will appear.
  24. RoKabium Games

    Red resources

    From the album: SAMA

    The red hued resources you can find in SAMA is mostly on the pink and brown side of red, but the Quarky is as bright and deep red as it comes!
  25. RoKabium Games

    Cargo Bay tabs

    From the album: ScreenShotSaturday

    For this Screenshot Saturday we're showing the different tabs in the Cargo Bay where you can find all Minerals, Gems, Gases, Artefacts and Fossils you have in your inventory.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!