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About Brua-1589

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  1. Brua-1589

    I made a demo *NEED FEEDBACK*

    Looking good, the controls feel a little sluggish or maybe that rat is just throwing to many knives for a first battle. but the art is great and so is the UI. It has a lot of potential. I look forward to see what you do with this.
  2. Brua-1589

    When at first you don't succeed...

    So it's been a while since my last update. While I would love to say I've made much progress in that time. In all honesty I simply haven't had the time to work on this project since the last post. Indeed, since my last post I haven't as much as opened this project. Until now that is. About this time last week I opened up unity to see what look back at what I had started. What I saw needed a lot of work and looking at it with fresh eyes showed just how much work it really needed. I hated it So — I torched it, burned it to the ground, Dragged the files in to the trash and hit delete. That's not the say that I have given up, just the opposite in fact. Over the past week, I've started to rebuild for the ashes of this project. Let's compare the old with the new to see what we've learned. —UI— As show below, the UI Has Changed a lot while sticking to the same concept. Somethings are simply using new sprites. for instance the D-Pad and Hand slot. However, the clock no longer displays health information and the hot bar is not always visible. Instead there is a tab bar on the top right of the screen which, when selected give access to things such as the inventory, phone and setting menu. You can now access the hot bar by tapping or sliding from the right side of the screen The inventory has changed dramatically. The old The new The UI is much cleaner and scales better on different devices. The interface is also much more natural. By clicking the items in the tab bar at the top, you can easily switch inventory, crafting status and phone views. Crafting Phone —Scripting— Every script has been rewrite simpler and better than before. The scripts architecture is now more modular and polymorphic. As a result build and run prominence has improved much. I have also implemented a new JSON based inventory system that is compatible with PC and Android at this time. I hope you've enjoyed this small up date. Feel free to let me know what you like and don't like about what I've done Happy coding, —Brua-1589
  3. Brua-1589

    UI See what you did there.

    Our first Improvement was an Item tag system. Each color represents a Grade. (F = Red, D = Yellow, C = Green, B = Cyan, A = Blue, S = Pink) These are place holder colors but they don't look to bad. Second We have a new Item interface. which is accesses with a double click. It dynamically populates the options based on the Item, E.G for a tool or seed the item would equip it to your hand. If the item was consumable, the buttons label would read "Eat" and it would be consumed instead of equipped. and Finally the Item information Panel. Like it, hate it? Let me know in the comments below. —Brua-1589.
  4. Brua-1589

    2D RPG Development (Sword of Mana)

    As a relative Noob to game development I'd say you need to know what you want in the long run. If you're planning on exclusively making 2D RPGS, you best bet is to use something like game maker, if you're planning on making any 3D Games in the future, I'd suggest using unity. the 2D tools aren't half bad and the newest update added a tile map editor. The point is you don't want to have to learn to use a new engine when you want to make a 3D game. As for programming It doesn't really matter what the first language you learn is. The concepts are all the same but the syntax can be much different, I'd say C#/java are a good place to start. But whatever you do make sure to practice what you learn or it's a waste of time. When i't comes to art practice is the difference between the pros and the amateurs. The bets thing to do in my limited experience is to learn the basics and them practice, practice, practice. I think you got the music thing covered. Regardless, remember learning all this will take a lot of time and effort and in the end your first project will most likely be 70 shades of garbage but the next one might only be 60 shades of garbage, and it only gets better from there . Have fun learning, hope this helps. —Brua-1589
  5. Brua-1589

    The Update Only Game Devs Appreciate.

    After recovering from our little crash, we made some progress. 1: Self Populating animations. (no, It doesn't actually look that choppy) 2: new Interaction UI. 3: Scrollable hot bar. 4: New tree spites. A nice bit of progress I think. stay tooned for more White Harvest. —Brua-1589
  6. interesting, Never run into this problem before. But I feel like I'm going to with the project I'm working on. That's actually really inconvenient. I was hopping to help out but —Brua-1589
  7. Brua-1589

    Mistakes Were Made!

    Always, Always, ALWAYS save your progress when working on a game.Just accidentally made an infinite loop, crashed my potato PC and deleted a weeks worth of work. Let's just say there might not be any updates anytime soon... Save your work! —Brua-1589
  8. If I Understand correctly you have the thruster as a separate GameObject so you can change the ships color without changeling the thrusts color. could you not make a prefab with the thruster as child component, still using the ships spiteRender to change colors?? it would save time on start, which probably won't really make a difference in a 2D-game but Cool looking game either way. —Brua-1589
  9. Brua-1589

    Fixes Get Stitches.

    Added Smooth movement and a console for debugging on device. —Brua-1589
  10. Brua-1589

    The Death Or Life Of An Indie Game.

    if You've been following the progress of this project, you'd know it's in its beginning stages, the question is now weather it go's any further. Unfortunately I cannot make that determination on my own, The success or failure of any game is decided by the players. So, to be or not to be, that is the question and you have the answer. Let me know in the comments weather or not this game should be completed. Thank you all in advance for your answers! —Brua-1589
  11. Brua-1589

    Day To Night Cycle.

    Day, Night and all that's in between. —Brua-1589
  12. Thanks, I'm sure it will come in handy when I'm ready to publish! I would love to get another developers input on this project I'm working on. I don't have a web build and releasing the APK is probably a bad idea but here's a link to my blog. if you're interested. Thanks again for you answer. —Brua-1589.
  13. Interesting, I'm working on a game for android right now myself, never published before, where do you get your statistics if you don't mind me asking. —Brua-1589
  14. Brua-1589

    Let There Be Light!

    New Mobile Optimized Lighting system. —Brua-1589.
  15. Brua-1589

    Item Shop!

    self Populating Item shop. —Brua-1589.
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