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About Hermetix

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  1. So you plan on making on making 28 games, most of them being AAA? How freaking unrealistic does that look? Why not just try to focus on one first and try to make it the best you can instead? And everyone is an "idea person", the actual talent it takes to make these ideas a reality is entirely another matter. You can never know in advance what will work and what will not. Just the fact that a single AAA game usually requires a large team of experienced people, and several years of work to create them makes your claim totally ridiculous. You might get lucky and make a couple of them that are of that quality out of your 28 over maybe 50 years. I call troll on this one.
  2. I am trying to setup the custom wizard for making a 3ds MAX 2018 plug-in (to export a character animation data), but I can't locate the wizard file folder to put the .vsz file in. In the 3ds MAX 2018 docs, it only mentions where the folder is in VS 2015 (VC/vcprojects). It's a VC++ project, but I don't see any folder in VC for the wizard files. I'm using VS 2017 update 15.5.6 Enterprise, and the folders in VC are: Auxiliary, Redist and Tools. Thanks.
  3. Thanks tr.viewParms.world.modelMatrix was the one! The backEnd.viewParms.world.modelMatrix didn't work properly.
  4. I am modding this game (Return To Castle Wolfenstein), particularly by adding another renderer to it (Direct3D 11). I'm doing this to gain experience in large scale game development. So far I was able to replace all the setup code, the shader parser, texture loading etc, but I am only able to render part of the main menu and the models, without the map geometry. What I would like to know is where in the code is the camera orientation matrix? To render the models I set the world matrix to: SetWorldMatrix(backEnd.or.modelMatrix); inside RB_RenderDrawSurfList() Which works fine in game but in the main menu things are off. I know though that backEnd.viewParms.world.viewOrigin represents the camera's eye position. I'm including screenshots of the menu and of in-game cinematic. Thanks.
  5. Hermetix

    Why A.I is impossible

    I agree that some assumptions must be made for his theory using Godel's incompleteness theorem to work. But this is true for a lot of things in science in general. You assume everyday that when you step out of bed each morning, you will not fall inside a black hole... But I tend to focus more on his Orch-Or theory which so far has not been refuted and explains how consciousness could emerge in the brain with quantum vibrations in neuron microtubules. The main argument against it was that quantum processes cannot be possible inside "warm and wet" environments such as the brain. But since then it has been shown to occur in plant photosynthesis and bird brain navigation. I also never really bought the idea that somehow our brains are some kind of "meat computers" and that the mind is just purely electrical. It just does not explain qualia for one thing. It also does not explain dreaming (lucid or not), OOBEs, or any other kind of "mystical" experiences that are reported by people around the world. I think so far, the quantum explanation is the best to try and solve the mind-body problem. If strong AI could be done one day, we will have to solve this problem first. But I'm pretty sure that a real AI would need some kind of vessel that is similar to how biological systems are organized.
  6. Hermetix

    Why A.I is impossible

    There is a physicist by the name of Roger Penrose who essentially "proved" (some dispute his proof) that the human mind cannot be simulated by a Turing machine, hence the impossibility of creating a truly "conscious" AI. His theory is that the mind is a quantum process that goes in the microtubules of the brains neurons. He goes on to show in his book Shadows of The Mind ( which I highly recommend reading for those who have a background in CS and quantum mechanics) that Plato might have been right when it comes to describing human thoughts as "metaphysical". "Penrose and Hameroff[edit] Main article: Orchestrated objective reduction Theoretical physicist Roger Penrose and anaesthesiologist Stuart Hameroff collaborated to produce the theory known as Orchestrated Objective Reduction (Orch-OR). Penrose and Hameroff initially developed their ideas separately and later collaborated to produce Orch-OR in the early 1990s. The theory was reviewed and updated by the authors in late 2013.[12][13] Penrose's argument stemmed from Gödel's incompleteness theorems. In Penrose's first book on consciousness, The Emperor's New Mind (1989), he argued that while a formal system cannot prove its own consistency, Gödel’s unprovable results are provable by human mathematicians.[14] He took this disparity to mean that human mathematicians are not formal proof systems and are not running a computable algorithm. According to Bringsjorg and Xiao, this line of reasoning is based on fallacious equivocation on the meaning of computation.[15] Penrose determined wave function collapse was the only possible physical basis for a non-computable process. Dissatisfied with its randomness, Penrose proposed a new form of wave function collapse that occurred in isolation and called it objective reduction. He suggested each quantum superposition has its own piece of spacetime curvature and that when these become separated by more than one Planck length they become unstable and collapse.[16] Penrose suggested that objective reduction represented neither randomness nor algorithmic processing but instead a non-computable influence in spacetime geometry from which mathematical understanding and, by later extension, consciousness derived.[16] Hameroff provided a hypothesis that microtubules would be suitable hosts for quantum behavior.[17] Microtubules are composed of tubulin protein dimer subunits. The dimers each have hydrophobic pockets that are 8 nm apart and that may contain delocalized pi electrons. Tubulins have other smaller non-polar regions that contain pi electron-rich indole rings separated by only about 2 nm. Hameroff proposed that these electrons are close enough to become entangled.[18] Hameroff originally suggested the tubulin-subunit electrons would form a Bose–Einstein condensate, but this was discredited.[19] He then proposed a Frohlich condensate, a hypothetical coherent oscillation of dipolar molecules. However, this too was experimentally discredited.[20] Furthermore, he proposed that condensates in one neuron could extend to many others via gap junctions between neurons, forming a macroscopic quantum feature across an extended area of the brain. When the wave function of this extended condensate collapsed, it was suggested to non-computationally access mathematical understanding and ultimately conscious experience that were hypothetically embedded in the geometry of spacetime.[citation needed] However, Orch-OR made numerous false biological predictions, and is not an accepted model of brain physiology.[21] In other words, there is a missing link between physics and neuroscience,[22] for instance, the proposed predominance of 'A' lattice microtubules, more suitable for information processing, was falsified by Kikkawa et al.,[23][24] who showed all in vivo microtubules have a 'B' lattice and a seam. The proposed existence of gap junctions between neurons and glial cells was also falsified.[25] Orch-OR predicted that microtubule coherence reaches the synapses via dendritic lamellar bodies (DLBs), however De Zeeuw et al. proved this impossible,[26] by showing that DLBs are located micrometers away from gap junctions.[27] In January 2014, Hameroff and Penrose claimed that the discovery of quantum vibrations in microtubules by Anirban Bandyopadhyay of the National Institute for Materials Science in Japan in March 2013[28] corroborates the Orch-OR theory.[13][29]" https://en.wikipedia.org/wiki/Quantum_mind http://www.bbc.com/earth/story/20170215-the-strange-link-between-the-human-mind-and-quantum-physics And even if we create a Quantum AI which runs on quantum computers, we might not be able to replicate what goes on in a human brain, but merely create a super powered AI that calculates in parallel...
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