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pota0

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About pota0

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    Programming

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  1. Game can be played here: https://play.google.com/store/apps/details?id=com.potat0.stackyblock This is my first game I’ve ever put on the app store and it is called Stacky Block. I'm a noob at gamedev, so the game is very simple, tap to drop blocks at precise moments and try to stack the highest tower you can. A game that inspired me was the arcade game Stacker. I wanted to capture the feeling of arcade games through the quick reaction speed and the randomness of the blocks. I programmed this in java using the game framework libgdx. For me making this game was pretty challenging, it took me probably a month to finish It was a lot of procrastination and frustration but i'm glad i stuck through because finishing the game was a great feeling. I made this game mainly to learn the process of gamedev, so If you have any advice, critique, or questions feel free to PM me.
  2. pota0

    Stacky Block

    My first android game: Stacky Block - a block stacking arcade game.Tap to drop blocks at precise moments and try to stack the highest tower you can. A game that inspired me was the arcade game Stacker. I wanted to capture the feeling of arcade games through the quick reaction speed and the randomness of the blocks. https://play.google.com/store/apps/details?id=com.potat0.stackyblock
  3. pota0

    Blank Programmer.

    I think everyone has struggles like these when they are making a game. It doesn't matter what language or engine you use but I'd say pick something and stick too it, start a simple project and keep adding too it.
  4. I have used both GameMaker and LibGDX and from my experience LibGDX had a steeper learning curve. In GameMaker a lot of it is drag and drop so it is easy to push out a prototype quickly. If you just want to make games i'd say use GameMaker, but if you are more into the programming side of things i'd use LibGDX.
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