ObjectivityGuy

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About ObjectivityGuy

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  1. should i use a engine or program everything from scratch?

    thanks for the help i guess i will try to make a a simple 2d engine and see where it goes if i just cant get it to work no matter what i will try unity
  2. should i use a engine or program everything from scratch?

    can you give me a example of things that require a custom engine to do or that are better done on a custom engine?
  3. should i use a engine or program everything from scratch?

    can you elaborate on these two? how much does it limits my scope and how long is the time difference?
  4. what do people normal do do start form scratch or use engine? can someone tell me the pros and cons of each?
  5. what should i do in order to be a concept artist?

    ok so i need an art degree anything else?
  6. is it as simple as start drawing on Photoshop or is there any specific step i need to follow
  7. I'm dreaming too high?

    the greatest con of indie development for me so far is the time it requires, i know it takes long to write a book but at least you can do it alone and nobody takes 10 years on a book (at least i think so)
  8. I'm dreaming too high?

    thanks, that is kinda of sad, i hope i don't end up writing a book just so people go around breaking my canon like they did to Tolkien with Shelob in shadows of war
  9. I'm dreaming too high?

    i wanted to do games as an indie developer but the more i read about it the more i lean towards concept artist or book writer do you think there is any chance of a book writer to participate in the production of a game if the book becomes a best seller and they make a game from it? or is the idea of a book turning into game already too far-fetched?
  10. I'm dreaming too high?

    about the guy who was speaking earlier about artists and programmers getting promoted to game designer suppose i wanted to enter from software with the objective of directing a game would i have a better chance learning to draw and becoming a concept artist then getting promoted or studying to become a game designer and trying to get hired as one?
  11. I'm dreaming too high?

    its not like i want to do it alone its just that finding people to help is hard and usually doesn't end up well also 2d to me at least seems to be harder than 3d do you think i can at least do a 3d tower defense game?
  12. I'm dreaming too high?

    lets shove dark souls aside for a second suppose i want to do a game with minecraft level of graphics 3rd person with a camera that tracks the enemy and the ability to dodge based on iframes how long would it take to get the main character and 1 enemy in a white room working? if it takes more than a year to do that with unity then i might as well give up
  13. I'm dreaming too high?

    ok but really how hard can it be to do a dark souls like game? people do hatsune miku models all the time on metaseq so how hard can it be to do an anime-style character on blender? and there some tutorials on doing soulike like in sharp accent so programming shouldn't take decades i could skip on character creation like Nioh and Nier that would save a huge deal of time how long would it really take?
  14. I'm dreaming too high?

    i have some knowledge of c# not much more then the necessary to make pickups objects, i have some knowledge of 3d modeling but nothing spectacular i'm not on the level of making humans and i definitively suck at 3d animation i have a lot of free time so learning stuff wouldn't be problem unless its something really hard to learn, i also don't mind using unity3d
  15. I'm dreaming too high?

    what sort of game could i reasonably expect to create in 1 year?