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About jalport

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  1. Found a great summary for browser specific sound design - https://www.gamasutra.com/view/feature/134761/aaalite_audio_design_challenges_.php?page=3 It's a little dated mentioning mp3s over mp4, but had no idea that it's best to start out in as higher sample rate as possible in the DAW, as the codec takes care of bit conversion.
  2. Great comment thanks for your suggestion! The issue I've run into with OGG is with wide compatibility on mobile and desktop browsers, I was using this as reference https://developer.mozilla.org/en-US/docs/Web/HTML/Supported_media_formats#Browser_compatibility - The current sound implementation process is done using Mozilla webdev to use audio nodes and read from one large sound sheet, in which the code picks out the required sound at different intervals (I don't have much knowledge of this as you can tell) As it's a html5 game, compatibility is a struggle- and aac in mp4, is the best option I can find for encoding. But I'm lost for a way to improve the quality of mp4s at such a low bit rate. They do sound a lot better than mp3s though.
  3. That's a good point to mention on preparing the track in a compositional and mixing sense. I think I'll have to incorporate that into the process. I suppose the advantage of making those changes, is that you can lower the bit rate further whilst avoiding being overwhelmed by chunky bits, and therefore getting the file size smaller as a result. Thanks for the heads up on it not directly affecting file size though! RX does sound decent but I'm feeling intimidated by the huge cost of the advanced version. Do you think the standard version would have enough plugins to help tackle this issue? Thanks for your help!
  4. Thanks Will, it was on a bit of whim- I understand they're both very different things but I thought there could be a chance, there wasn't. Will make sure the metering is right too, thanks for the suggestion!
  5. I think your right, It definitely has minimal impact on it if any- but it would be interesting to find out if there's anyone out there who has some clever techniques up their wizard sleeves. Unfortunately the sort of compression rate I've had to use is 60 kbps for an mp4, to reach the sort of file size needed, and crushing my dreams in the process
  6. Thanks for you response, I've been trying out a few different options such as Max and my go-to DAW Logic X, but will definitely check out using switch and Triumph. I have to get iZotope's RX, it's been a long time coming. This particular project I'm working on is extremely limiting on audio file size, we're talking getting a 38mb 7min track down to below 1.6mb Complete heresy in other words. I've experimented with Limiting, compressing and EQ to try to make the potential file size smaller before encoding to m4a, would you have any tips on that side of things? I think my next steps will be to get iZotope's RX, would you have any suggestions on what to experiment in RX to get the file size as small as possible without it sounding like it's underwater? Cheers!
  7. Hi, I'm trying to work out a way to preserve some more quality when I compress to a low bit rate m4a to be used in an online browser game. Any help would be greatly appreciated for any software oriented musicians! Cheers
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