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Jarryd Semmens

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About Jarryd Semmens

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  1. How to setup and run a test of 32 players in a network game? I'm using the Steam API, and FacePunch networking for a PC game. In the past for console, I'd invite 8-12 people over and use every machine in the office. Now, the player count is too high for that to work. What can be done to test?
  2. I'm using FacePunch networking for Online gameplay in my upcoming Steam title. Newly created accounts, are limited until they spend $10. I need to test a 32 player game, so this is a problem. Is there a way around this (Excluding running a Beta)?
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