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katastrophic88

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  1. katastrophic88

    Experience War on the Open Sea in The Ancients AR

    Hello everyone! I want to take a moment to explain why Immersion’s The Ancients AR is different from other AR games. One of the reasons the graphics and effects in The Ancients AR feel so real is the way Immersion went about building the world. The idea started when Immersion’s CEO, Piotr Baczyński, saw renowned artist, painter, and illustrator Jakub Różalski’s work and was inspired by Różalski’s graphics of gigantic creatures. Together, they invented a fantasy world in which The Ancients live in symbiosis with the three island kingdoms that are engaged in an ongoing mutual war. The Ancients are called upon by the people to stand by their side in their fight against their enemy. Różalski has laid down this vision onto the canvas, creating a unique and mysterious fantasy atmosphere. Players have the option to customize their experience by playing The Ancients AR in AR or non-AR mode. If you haven’t already, sail over to the App Store and see how you fare on the open sea: https://itunes.apple.com/us/app/the-ancients-ar/id1288064700?platform=iphone&preserveScrollPosition=true#platform/iphone
  2. katastrophic88

    Experience War on the Open Sea in The Ancients AR

    Calling all creatives! We have a fanart challenge for you. In Immersion’s real-time strategy game The Ancients AR, the Ancients are mystical beasts who dwell beneath the ocean’s turbulent waters. From freezing enemy ships to casting lightning bolts to summoning dragons, the power of the Ancients is a wonder to behold and can help you win your battles. Each Ancient has a distinct look and attack pattern, and now we want to see how you would re-imagine them. You can use the provided images as inspiration or freestyle your design completely. Whether you hand draw it, digitally create it or put something together in photoshop, we want to see your unique take on the might of the Ancients. We’ll select our favorites and post them on The Ancients AR social channels with credit. We’ll also throw in a few download codes for you and your friends. We’re excited to see what you come up with! If you haven’t already, check out The Ancients AR on the App Store: https://itunes.apple.com/us/app/the-ancients-ar/id1288064700?platform=iphone&preserveScrollPosition=true#platform/iphone Kat @ Immersion The Ancients AR https://www.facebook.com/AncientsAR https://twitter.com/TheAncientsAR
  3. katastrophic88

    Experience War on the Open Sea in The Ancients AR

    The Ancients are here! Today, Immersion released their real-time strategy game The Ancients AR for iOS devices. Engage in ferocious sea battles to defend the borders of your kingdom against enemy threats. In addition to managing a fleet of ships, call upon the power of the Ancients – powerful giants summoned from the depths of the ocean. Completing your objectives will require your skill and the Ancients’ strength! Enjoy gorgeous AR visuals as you complete campaigns--created in part with renowned artist, painter, and illustrator Jakub Różalski. Prepare for battle and lead your kingdom to victory! Download The Ancients AR on the App Store today: https://itunes.apple.com/us/app/the-ancients-ar/id1288064700?platform=iphone&preserveScrollPosition=true#platform/iphone
  4. katastrophic88

    Bouncy Smash - A Roguelike iOS Platformer

    Reining in the scope of your project is one thing to which most game developers can relate. In order to stay on target, Bouncy Smash developer’s IV Studios left a lot of great ideas on the cutting room floor. But in managing scope creep, they were able to release a better game and better experience for players. Here’s some tips from IV Studio to keep in mind on your own project: Stick to your vision! Set out a core vision at the beginning of your project and ask if every decision or new feature fulfills this vision. IV Studios has found this approach to be extremely helpful during their many years of client animation work. Sound interesting? Check out "The Vision Based Methodology!" for details. Don’t rush your ideas. Give yourself some time between ideation and execution. It's easy to get really excited about a new idea for your game and immediately drop what you’re doing to try and implement it (because it's fun and exciting!). IV Studio lost a lot of development time trying to build features they later realized weren't important. When you have a new idea, write it down and talk about it with your friends or teammates; but first, finish the features you're already working on. If you and your team are still excited about the idea after finishing your current projects, then it might be worth pursuing! Learn from others. Find developers/teams with similar games and ask what features they found most important (and what might be a waste of time!). For example, IV Studio spent a lot of time creating Facebook leaderboards for Bouncy Smash. Part way through development, they learned from a friend who made a similar game how few people actually signed up for Facebook leaderboards. Because of this, IV Studios scaled back this feature dramatically. In another example, one of the goals for IV Studios was to get their game featured by Apple so they brought on an ex-Apple employee as a consultant who helped pick and choose which features were important from their perspective. What advice or questions do you have when it comes to scope creep? Let us know in the comments!
  5. katastrophic88

    Bouncy Smash - A Roguelike iOS Platformer

    Launch Day. The end of a chapter in a game developer’s journey and a big step forward for your game. Releasing your game to the public is a big deal, and we would like to share our Bouncy Smash launch day experiences, mishaps and advice with you. Below are three tips we have for game developers gearing up for launch day. We hope they’ll help you successfully smash this next chapter of your game’s life cycle! Share your game. If you have an opportunity to attend a convention or get your game in front of people prior to launch day, do it. Share it and watch people’s faces as they play it. Seeing a smile erupt on somebody’s face just because they crushed a baddie in something you created from nothing is a hard feeling to explain — joy mixed with disbelief mixed with self-doubt. Sometimes, you won’t launch on your launch date, and that’s okay. We planned to release Bouncy Smash in November 2017, then that turned into December 2017. Ultimately, we released on February 20, 2018. Like every other setback that happened in the development of Bouncy Smash, delaying our launch proved to be a serendipitous occurrence. We’ve learned to roll with the punches and not get caught up in the failure of our best laid plans. Surround yourself with people who have done it before. Whether they’re your friends or paid consultants, having people with a deep knowledge of the industry around you will help you make the best decisions possible. Without the people we had in our corner, we would have made countless mistakes that could have easily derailed everything we were trying to build. We hope this advice is useful to you as you prepare to launch your game. If you’ve already launched, please leave your advice in the comments! Kat @ IV Studios Facebook: https://www.facebook.com/bouncysmash/ Twitter:https://twitter.com/bouncysmash?lang=en
  6. katastrophic88

    Experience War on the Open Sea in The Ancients AR

    At last, an update! The Ancients AR is releasing in June on ARCore compatible devices.
  7. katastrophic88

    Bouncy Smash Character Design/Art Progression

    Thank you!
  8. katastrophic88

    Experience War on the Open Sea in The Ancients AR

    Checking with the dev team on this! Hello Everyone! In Immersion’s upcoming title The Ancients AR, you can summon gigantic beasts called “The Ancients” to protect your fleet. Get a taste of their power by checking out the teaser trailer: https://www.youtube.com/watch?v=nGfVBdqw2VE&feature=youtu.be If you’re looking to wage epic sea battles in augmented reality, you can now pre-order The Ancients AR on the App Store: https://itunes.apple.com/us/app/the-ancients-ar/id1288064700?platform=iphone&preserveScrollPosition=true#platform/iphone
  9. katastrophic88

    Bouncy Smash - A Roguelike iOS Platformer

    Hello everyone! I’d like you to meet Arlo, the round hero of IV Studio’s colorful arcade game Bouncy Smash. If you didn’t think a sphere could have a personality, guess again. Not only is Arlo opinionated, he also loves collecting new outfits to wear while smashing his way through the bad guys. In the beginning, the dev team thought there would be 5 different heroes you could unlock over time, similar to Alto's Adventure. They eventually realized that there wasn't going to be a good way to differentiate these different character's abilities in game enough to warrant different character unlockables, so they decided to just do one hero – Arlo. Narrowing this down to one character also allowed the team to introduce unlockable cosmetics and color skins which became a part of the core loop. You can help Arlo defeat enemy waves and bounce to new heights in Bouncy Smash, now available on the iOS and tvOS store. https://itunes.apple.com/us/app/bouncy-smash/id1052650381?mt=8&ign-itsct=1052650381-1052650381&ign-itscg=0177&ign-mpt=uo%3D4
  10. katastrophic88

    Bouncy Smash - A Roguelike iOS Platformer

    Hello everyone! I’d like you to meet Arlo, the round hero of IV Studio’s colorful arcade game Bouncy Smash. If you didn’t think a sphere could have a personality, guess again. Not only is Arlo opinionated, he also loves collecting new outfits to wear while smashing his way through the bad guys. In the beginning, the dev team thought there would be 5 different heroes you could unlock over time, similar to Alto's Adventure. They eventually realized that there wasn't going to be a good way to differentiate these different character's abilities in game enough to warrant different character unlockables, so they decided to just do one hero – Arlo. Narrowing this down to one character also allowed the team to introduce unlockable cosmetics and color skins which became a part of the core loop. You can help Arlo defeat enemy waves and bounce to new heights in Bouncy Smash, now available on the iOS and tvOS store. https://itunes.apple.com/us/app/bouncy-smash/id1052650381?mt=8&ign-itsct=1052650381-1052650381&ign-itscg=0177&ign-mpt=uo%3D4
  11. katastrophic88

    Bouncy Smash - A Roguelike iOS Platformer

    Hey there! The IV Studio team had a blast at PAX East and was super excited to be one of four games featured in the PAX East Indie Showcase. On PAX setup day, they rode down the escalator slack-jawed and eyes wide with anticipation. Austin Harrison, Producer and Lead Tester at IV Studio, can still recall a few faces from the large number of people who stopped by to play Bouncy Smash. There was a mom and son Mario and Luigi duo, a cosplayer wearing creepy contact lenses that made their eyes a wicked color, and a kid no older than 4 that performed better than half the adults who stopped by. But none of these stick out in his mind more than the guy that absolutely wrecked his high score. Immediately noticing his skill, Austin told him the PAX high score was 11 million. Reflecting on it now, he wishes he hadn’t encouraged him. Soon, this first-time player was soaring past 11 million and well on his way to third place globally. Austin watched in horror as he passed 20 million – something previously only Eric and Austin (Bouncy Smash’s creators) were able to accomplish. The player ended with a mind boggling 30,771,200 points. No one else at PAX ever got close to half of that score. PAX was an amazing time comprised of meeting new people, sharing the game the IV Studio team worked so hard on, and seeing awesome things that other developers had worked incredibly hard on. What took the cake for Austin, however, was the moment his global high score was beaten by a guy on his very first game. It was, quite possibly, one of the coolest things that’s ever happened in the team’s time working on Bouncy Smash. If you took the time to check out the IV Studio booth to play Bouncy Smash, thanks for stopping by! We hope you enjoyed your time with the game. For those who attended, we hope you had a great time, too!
  12. If you ever wanted to experience war on the open sea in AR, you’ll soon get your chance. Immersion VR’s naval battle game The Ancients AR is now available for pre-order on the App Store! The Ancients AR is a collaborative effort between Immersion VR and renowned artist, painter and illustrator Jakub Różalski. Known for World of 1920+ (an alternate history where diesel-powered war robots are part of the interwar period), Jakub’s captivating art led to the creation of Scythe (board and computer games). He also created concept art for Hollywood productions such as Kong: Skull Island. Now, his artistry blends with augmented reality in the war-torn, fantasy world of The Ancients AR. What started as a VR game moved to mobile to take advantage of ARKit technology. It is your duty to protect the kingdoms by using a fleet of powerful ships. Summon seafaring beasts called “The Ancients” to help wage war against enemies and race towards victory. Experience the thrill of cannon fire and capsizing enemy ships in an icy, glacier-filled terrain brought to life with augmented reality — complete with beautiful graphics and gripping gameplay. If you think the the idea of Battleship with a modern twist sounds awesome, head over to the iOS App Store and pre-order The Ancients AR today! https://itunes.apple.com/us/app/the-ancients-ar/id1288064700?platform=iphone&preserveScrollPosition=true#platform/iphone
  13. katastrophic88

    Azure Saga: Pathfinder - 2D, Isometric RPG

    Hi Everyone! I’d like to take a moment to share some elements that make Masshive Media’s Azure Saga: Pathfinder a bit different from other RPGs. In addition to hand-drawn artwork in a story-rich, isometric world, we have an in-game mechanic called “United Attack.” Party-based turn-based strategy is nothing new, but combining skills to launch a mega-attack is. You’ll have to figure out which team members and skills work with each other to take advantage of this combat feature – think of it as finding a recipe for the perfect attack. Certain foes can only be defeated with United Attacks, so it’s important that you discover as many of them as you can! Usually united attacks are found in strategy RPGs, but we incorporated it into a classic, turn-based game. If you love RPG/JRPG-style games, I’m confident you’ll enjoy playing Azure Saga: Pathfinder -- out now on Steam. If you have more questions about Azure Saga: Pathfinder, let me know! I’m happy to answer them. Kat @ Masshive Media
  14. katastrophic88

    Bouncy Smash - A Roguelike iOS Platformer

    Hello everyone! The IV Studio team is headed to Boston to attend PAX East, and we have some exciting news to share: Bouncy Smash was selected for the PAX East Indie Showcase! Only four games are selected each year, and we are beyond thrilled to be one of the “best indie games you’ve never heard of available on mobile platforms.” You can check out the four finalists (ourselves included) here: http://east.paxsite.com/indie If you’re attending PAX East April 5th - 8th, we hope you’ll stop by to say hello!
  15. katastrophic88

    To The Capital II

    Awesome progress so far! Looking forward to checking this out.
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