Marc Vandenbosch

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About Marc Vandenbosch

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    Art
    Design
    Programming

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    @bombjackm
  1. Laser bolas? Yes!

    D.O.T is an abstract arena shooter in which you fight for highscore with good or bad weapons. Follow me if you want more info: https://twitter.com/bombjackm
  2. After viewing What We Can Learn From Doom, I wondered how I could transpose those ideas to my shooter game. The action in D.O.T takes place with the succesion of enemy waves. The different waves are designed to either provide challenge or make the player learn something about the enemies behaviours. If you don't clean the wave fast enough, another one appears and you could easily get overflooded. Each Doom unit has very distinct characteristics that differenciate it from the others. That's part of what makes the experience so rich and joyful. The zombie man has a hitscan weapon and is quite hard to transpose to D.O.T. The player has only one health point which nearly prohibit the use of hitscan weaponery. I replaced it by a wanderer hexagon that just moves on the screen without caring about the player. He is as ennoying as the zombie man which is its main purpose. The imp fire bullets and moves quite slowly toward the player. It exists to force the player to move to avoid bullets. It's perfect for my game where it takes the form of a green gunner triangle that tracks the player and force him to keep moving. The demon hunts the player and do melee damage. In D.O.T., the chaser donut moves fast to the player and kills him instantly. The yellow speeders appear in packs of at least 5 and move very quickly in straight line. Just like Doom's lost souls does. The hollow sniper cube incarnates the cocademon. It stays back and fires a nearly constant flow of bullets. You'd better kill it quickly or prepare to die. To add more precision, it targets the direction you're heading. Deadly! The little red bugs are enemies coming in flock chasing the player. It doesn't move directly to the player. It kinda orbitate around the player to kill it. Just like the speeders, they appear in their own waves; without any other enemy. It provides a short time of relief just before adding more tension when you see all those bugs charging at you. The combination of all those mechanics offers a wide palette of possible encounters. It encourages the player to think fast and act fast.
  3. D.O.T - alpha gameplay

    Thanks they are 3D objects
  4. D.O.T - alpha gameplay

    I released a gameplay video. You can check it here:
  5. I release an alpha gameplay video. Here it is:
  6. D.O.T - A wave based space shooter with many weapons

    I released an alpha game play video.
  7. All enemies are welcome!

    Bullet ares always red and white. I think it's easier to see on a full screen picture. Here is a gameplay video showing it: https://youtu.be/thRC7ABa_as
  8. All enemies are welcome!

    it will be beta in a week or two... I hope I'll post as soon as it's available
  9. All enemies are Welcome!

    D.O.T - a game about weapons, and cube... erh, in space https://bombjack.itch.io/dot
  10. All the enemies are now in the game! I have to add more weapons and do the usual game stuff: menu, options etc...
  11. D.O.T - A wave based space shooter with many weapons

    All the enemies are now in the game! I have to add more weapons and do the usual game stuff: menu, options etc...
  12. I made some progress: more enemy types and scoring. Each enemy has a different score value depending on how much danger they represents. Each time you take a weapon orb you get a new weapon, good or bad. It increments the score multiplier and reset it's timer. When the multiplier timer reach its end, the multiplier is decremented.
  13. D.O.T - A wave based space shooter with many weapons

    I made some progress: more enemy types and scoring. Each enemy has a different score value depending on how much danger they represents. Each time you take a weapon orb you get a new weapon, good or bad. It increments the score multiplier and reset it's timer. When the multiplier timer reach its end, the multiplier is decremented.
  14. Hi Everyone, Here is the first gif of a arena shmup I'm working on. The basic idea is to have increasing waves of enemies and to take orbs to get new weapons to increase the score multiplier. There are still many things to do: more enemy types, more weapons and more juice.
  15. First gif of D.O.T. Currently in developement. Dev Log