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Tufan

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  • Content Count

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About Tufan

  • Rank
    Newbie

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  • Interests
    Art
    Design
    Programming
  1. Tufan

    Authoritative server

    I actually read them but i am so stupid that i can't figure out how to make it work on my game.
  2. Tufan

    Authoritative server

    I don't understand server reconciliation and entity interpolation,
  3. It's been almost 6 moths since i start trying to make simple 2d games, i am trying to understand how client-side prediction, server reconciliation etc. work, i've read many articles but i still don't understand how authoritative server works. I am about to lose my mind. I'd be very, very grateful if you know some simple examples (language doesn't matter), or articles that explain it well. I just want to be able to make a simple game like agar.io (ಥ﹏ಥ)
  4. I want to draw my tiles and create my tileset on Pyxel Edit, draw background images like trees, bushes on adobe illustrator and add them to my tileset. The problem is that i have no idea how to add these background images to my existing tileset, they become pixel arts when i import them to pyxel edit and i don't want that. Is there any other program to create a tileset and import images to it? I'm trying make a tileset like this one, some tiles are just pixels and other tiles look just fine:
  5. I am new to multiplayer games, i can handle player movements but when the topic is server-side physics i know nothing. I need to handle physics on the server for my new game, which has like 50 entities in a game room. I never tried to make a physics engine before, i need to make something like this. I have no idea how to handle collisions like in the video, i will be using node.js as my game server, any ideas/examples how to do it?
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