Jump to content
  • Advertisement

Xaerix

Member
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Xaerix

  • Rank
    Newbie

Personal Information

  • Interests
    Programming
  1. Hey guys, been looking at this article in the hopes of being able to implement a way of an AI helicopter with a turret to shoot at any nearby enemys within a certain radius. Up to now I seem to be having no luck. I'm wanting to know how I'd adjust this formula to accomdate a Moving shooter with a constant velocity. To Clarify I know: Shooters Position, Shooters Constant Velocity, Shooters Projectile Speed Targets Position, Targets Constant Velocity. Also in order to prevent bullets fired forwards whilst moving forwards being too slow, the Directional Vector from this target leading has the current velocity of the shooter added onto it before being multiplied by the bullets speed.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!