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Everything posted by DevJarmo

  1. DevJarmo

    Learning Netcode

    Howdy folks, My name is Jeremy, I was browsing around gamedev.net and saw this forum. I've been working on learning Netcode for a year now and am working on my second iteration of netcode (using Lidgren underneath). The first version worked well enough (you can see some of the videos on YouTube under Buckwild Games Colorado - Projekt Hunter). In the first version I implemented authoritative server functionality, client side prediction, client sync rewind & playback, remote player interpolation and a whole bunch of client side rendering tuning (graceful rotational sync, etc). I'm currently building a demo game to test my second version of netcode which has updates over the first version. I think the biggest update is that it is portable and also that previously I was doing resync/interpolation only on buffered server updates, this new version will include resync/interpolation per game tick re-inflated from the bundled server update similar to valve/CS-Go). I've also added server controlled entities (AI streaming) and render spawning. Once I get the second demo game up I'll publish a website and link it back here. I'd love for developers/people with industry netcode experience to help/review my code and make recommendations. My goal is to develop libraries that can be used with various engines for specific game types. I have dreams of even supporting client side hit validation/trusting like Counter strike. Please shoot me a message if you have netcode experience and would like to contribute to the learning process. -Jeremy/Jarmo
  2. DevJarmo

    Learning Netcode

    Hello folks, Below is a video demonstrating the second version of netcode I’ve written in C# which I’m dubbing “resync.” I plan to complete another 1-2 cycles on this version and release the source… targeting April/May. The demo game was built in Xenko 3.0. Also…, at that time I will launch a website to continue the further development of these libraries and general commoditizing of network code for indies and small teams… I want to write a lockstep version as well. This version is relatively simple, it was built with the objective of satisfying the core “pillars” of networking code… things like: a) Authoritative Server b) Instance Hosting c) Client Side Prediction d) Client Side Rendering e) Server Reconciliation etc… I built in hooks for Lag Compensation and Replays as well. This is an early version, there are still many thing to optimize. PS. My website isn't live yet. Cheers, Jarmo
  3. DevJarmo

    Learning Netcode

    Just to update this thread, I am still making great progress and plan to have a release by April.
  4. Hello, I'm an indie game developer that has been working on a number of projects. I'm launching a website within the next couple months which will link to a demo game and an open source multiplayer networking library I've authored. I expect to use the demo game to advertise the "netcode" underneath with the hope of commoditizing multiplayer game code for indie developers. The project will be backed by Patreon. It's a serious project nearing the end of about 8 months of labour. I am looking for a digital artist to produce three assets for me for the game demo. Assets are; a) A cloaked mage, b) a ranger, and c) a warrior. I have 3d assets which the 2d art will need to be based on, these 2d assets will be used in the character selection screen. I'm looking to create a serious brand and the game demo will be in existing for awhile, likely hosted on AWS. This is a portfolio opportunity, unpaid. If you are interested (even if licensing me some of your existing work) let me know. Thanks, Jarmo
  5. I will send you an e-mail.
  6. DevJarmo

    Learning Netcode

    Thanks! Did I read on another post that you were working on an implementation too? Do you use Discord? I don't use it much for voice chat but for messaging and have been adding other developers I meet.
  7. Genre is a 40 player per instance Moba/RTS. Continued development of game (3) team members. Looking for non-steam release 2022, attending 2018 Denver Indie Game Expo with limited playable demo. Currently looking for 2D Graphic Design Artist for Official Game Logo/Box Art/Branding Development. Influenced by C&C/Red Alert, work will be scoped and sent to you in a document upon selection. Iterative design/review process. This would be a great paid venture for someone looking to build a portfolio or side work. Shoot me a message or post below, will respond and follow up within a day or two.
  8. [3/23/2018 Collecting remaining demos and reviewing, not accepting any more entries at this time! Thanks guys, this is a wonderful community!] Looking for a Music Composer to do contracted work with. Genre is a 40 player per instance Moba/RTS. Continued development of game (3) team members. Looking to release 2022, attending 2018 Denver Indie Game Expo with limited playable demo. Currently looking for 3-4 Tracks, 3-5 minutes long and FX sounds (Abilities, voice overs, etc). This would be a great paid venture for someone looking to build a portfolio or side work. Shoot me a message, will respond. >>>This position has been filled! Thanks to all those who submitted and best of luck! -Jarmo
  9. Thanks for the posts guys! I'm taking my time reviewing,... I will shoot you a message if interested! For any others, still accepting demos/samples. Thanks, Jarmo
  10. I am currently working on a multiplayer title for PC (Windows/Mac/Linux) which is a spiritual successor of an older title called Command & Conquer Sole Survivor. I am currently writing the client/server netcode. Here is the spiritual predecessor: (not my footage): Here is my youtube: Looking for long term hobbyist. If you can do 3d terrain or vehicles send me a msg.
  11. DevJarmo

    3D artist looking for project

    Hey Brandon, I shot you a gmail with my project and youtube. I'd love to work with you. -Jarmo
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