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Luhan M.

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  1. Luhan M.

    Architecture of code in a game

    This makes sense, I'll do it. Thank you.
  2. I've completed 3 games till now (Pong, Snake, Breakout), and in the end of each one of them I ask myself, how could I improve the way I architecture my code. After searching for 2 days, I've found out about the ECS and data oriented design (I'm not so sure, but seems like these two do walk holding hands). The thing is that they seem like a very efficient way to organize the code for optimization, as well for being able to modify a entity without too much trouble, but I'm not so sure if it's worth the trouble in a very small game in which you probably won't need optimization. The question is: worth it now to have such mindset in my game, or should I "create" my own way to architecture the code as I learn?
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