Telemachos

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About Telemachos

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    Art
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  1. Where to find artists / designers ?

    We generally use DeviantArt, as there is a lot of great artists there.
  2. Best method for us to create these sprites?

    Checked a bit, it seems that most bone animation software have issues with 2,5D because of perspective. Spriter may work, for a jRPG style (that I would prefer to avoid, but in case if there is no other choices...)
  3. Best method for us to create these sprites?

    Thanks a lot for your answers, I think we'll go for bone animation. I''ll make some try to work with unity (whithout Spine) tonight.
  4. Best method for us to create these sprites?

    Hum, that's seems reasonable. If I take your middle prices, for 3D, the cost would be 1000$ for the core work, and about 5x6x400=12200$ for the animation (number of animations -5 number of bodies -6), for a total of about 13000 just for the playable sprites. And at least as much for the enemies, even if we cut a lot of them. That would be about 26000$ just for sprites, considered that we have a 25000$ budget for all the game graphics, for the moment.
  5. Best method for us to create these sprites?

    Yes, I was meaning bone animation/spine while I was speaking about the 2D possibility. What are the possible drawbacks? I fear that 3D is inevitable, as it seems more cost effective anyway.
  6. Hello We're a small company that recently started her first "big" project - a turn based, isometric game for PC/Steam on Unity We have a dilemma about the method we should use to create battle sprites. We have 3 playable races (with 2 gender each, that's 6 "base" bodies), and 16 classes. There is some limitation but overall, let's say that each "body" can choose between 15 classes. The character appearance depends from it's class, except the head and the weapon (think final fantasy tactics) So, we have 90 sprites to create, and that's only for playable characters appearance. We thought about two methods: -The easiest one: Create very simple sprites in pixel art. That would be cost effective, and in our budget limit. However I dislike this idea, it would give the game a very casual look, that could misguide the players (the game is intended to be midcore-hardcore). - The mysterious one: We could modelize and animate the 6 base bodies in 3D, then create textures for each classes. The problem is that we don't have any experience in 3D, so there is a lot of questions about this method: How much time would it take to create 6 bodies and 90 textures? How much would it cost, by outsourcing it to a specialist? (Don't need high res models). Another problem with the second method, is that would mean that we need to use the same technic for the rest of the sprites (enemies). So we would need to modelize all the non-humanoid enemies, and even unique characters (bosses). If anybody could help us with my question about 3D, or if somebody have an idea about a method/technic/software that I missed, I would be very grateful.