We're a small company that recently started her first "big" project - a turn based, isometric game for PC/Steam on Unity
We have a dilemma about the method we should use to create battle sprites.
We have 3 playable races (with 2 gender each, that's 6 "base" bodies), and 16 classes. There is some limitation but overall, let's say that each "body" can choose between 15 classes.
The character appearance depends from it's class, except the head and the weapon (think final fantasy tactics)
So, we have 90 sprites to create, and that's only for playable characters appearance.
We thought about two methods:
-The easiest one: Create very simple sprites in pixel art. That would be cost effective, and in our budget limit. However I dislike this idea, it would give the game a very casual look, that could misguide the players (the game is intended to be midcore-hardcore).
- The mysterious one: We could modelize and animate the 6 base bodies in 3D, then create textures for each classes. The problem is that we don't have any experience in 3D, so there is a lot of questions about this method: How much time would it take to create 6 bodies and 90 textures? How much would it cost, by outsourcing it to a specialist? (Don't need high res models).
Another problem with the second method, is that would mean that we need to use the same technic for the rest of the sprites (enemies). So we would need to modelize all the non-humanoid enemies, and even unique characters (bosses).
If anybody could help us with my question about 3D, or if somebody have an idea about a method/technic/software that I missed, I would be very grateful.