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Aden Xin

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About Aden Xin

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    Newbie

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  • Interests
    Art
    Audio
    Design
    Production
    Programming
    QA
  1. Player Run In depth world

    I worded that really poorly. I was trying to ask how much the story should be geared to help players understand the unique aspects of the gameplay. The game, "Don'know" Is run completely by Players so there is no assistance from NPCs is there any way to determine how much help the players may need?
  2. Player Run In depth world

    I am planning on making a freeroam 3D MMORPG where the players run the world and the main goal is survival. How in depth should the story behind the in game world be?
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