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Viir

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  1. Feedback on earlier versions showed that new players often had a hard time beating the bot at first. To fix this, I introduced easier levels of difficulty. These support a gradual progression to more challenging opponents. When playing with a bot, you can now pick a difficulty level before starting the game. To make this as simple as possible, the game automatically recommends a bot based on the results of previous games. After finishing a game, the difficulty level is displayed again to put the result into context. This release also fixes an issue discovered by Hugo in December: The game now displays traces of defeated units for a while, to clarify where those units went, even when you were focused on another part of the map at the time the unit was defeated. The October release of DRTS is now live, you can play the game at https://play.drtsgame.com Many thanks to all the people who helped to test and make this a solid release!
  2. DRTS October 2018 Release - Easier Beginning The October release of DRTS is now live, you can play the game at https://play.drtsgame.com Feedback on earlier versions showed that new players often had a hard time beating the bot at first. To fix this, I introduced easier levels of difficulty. These support a gradual progression to more challenging opponents. When playing with a bot, you can now pick a difficulty level before starting the game. To make this as simple as possible, the game automatically recommends a bot based on the results of previous games. After finishing a game, the difficulty level is displayed again to put the result into context. This release also fixes an issue discovered by Hugo in December: The game now displays traces of defeated units for a while, to clarify where those units went, even when you were focused on another part of the map at the time the unit was defeated. Many thanks to all the people who helped to test and make this a solid release!
  3. Viir

    Freemake

    Explore an exotic world. Prove your thinking skills and persistence to unlock its secrets. 2018-07-25.Freemake.mp4
  4. I just published the first release of Freemake. You can test it at https://distilledgames.itch.io/freemake So far, it is more a tech demo than a game, only allowing you to walk around the initial map design shown earlier. Your chars current position is indicated by the black circle. To move through the world, click or tap on an adjacent node. To ensure a smooth presentation of in-game movements, I implemented a camera, which follows the player around. The implementation is based on the camera in DRTS but simplified since some features are not (yet) needed in Freemake. https://www.youtube.com/watch?v=3jC5Rdu9hpw So far, I spent 23 hours on this project in total.
  5. Viir

    DRTS

    A distillation of real-time strategy games. The simplicity and comprehensive tutorial make it easy to jump into within minutes. Both multiplayer and singleplayer mode are already implemented, the game is work in progress though and updates will follow. Play the game in your web browser at play.drtsgame.com, no download required. To contact other players or the developer, please see our forums at http://forum.distilled.games We are looking forward to meet you there!
  6. This update of DRTS brings several improvements to the in-game interface. You can play the newest version at https://play.drtsgame.com Simpler Controls And Touch Screen Support Controlling the game using a mouse does not anymore require using different mouse buttons. You can select and send units, and scroll the camera using any mouse button. As before, zooming works with the mouse wheel and keyboard. This update introduces support for touchscreens. You can zoom in and out using two fingers. Sound Effects I added sound effects to help keep track of in-game events. You can hear, for example, when you captured a node or a unit is defeated. Rendering To avoid choppy movements on the screen, I made some improvements to rendering. The units locations are animated using client-side prediction and easing. Easing is also applied to camera movements.
  7. DRTS May Update - Touch Screen Support And Sound Effects This update of DRTS brings several improvements to the in-game interface. You can play the newest version at https://play.drtsgame.com Simpler Controls And Touch Screen Support Controlling the game using a mouse does not anymore require using different mouse buttons. You can select and send units, and scroll the camera using any mouse button. As before, zooming works with the mouse wheel and keyboard. This update introduces support for touchscreens. You can zoom in and out using two fingers. Sound Effects I added sound effects to help keep track of in-game events. You can hear, for example, when you captured a node or a unit is defeated. Rendering To avoid choppy movements on the screen, I made some improvements to rendering. The units locations are animated using client-side prediction and easing. Easing is also applied to camera movements.
  8. Hi fellow strategy gamers, the April release of DRTS game is now live at https://play.drtsgame.com Conversations After adding support for playing with other people in the last release, this one adds support for communication between players. You can now exchange text messages with other people using the DRTS web app. The screenshot below shows how this looks like in the app: When you have joined a game, you can add messages to be seen by other people in the same game. In this case, the color of the participant's units is indicated along with the message. User Accounts Joining online games now requires signing in to your player account. When attempting to join a game for the first time, you will be redirected to a page where you can sign in or create a new account. Playing with bots is not affected by this and works as before.
  9. DRTS April Release - Supporting Exchange Between Players Hi fellow strategy gamers, the April release of DRTS game is now live at https://play.drtsgame.com Conversations After adding support for playing with other people in the last release, this one adds support for communication between players. You can now exchange text messages with other people using the DRTS web app. The screenshot below shows how this looks like in the app: When you have joined a game, you can add messages to be seen by other people in the same game. In this case, the color of the participant's units is indicated along with the message. User Accounts Joining online games now requires signing in to your player account. When attempting to join a game for the first time, you will be redirected to a page where you can sign in or create a new account. Playing with bots is not affected by this and works as before.
  10. Viir

    DRTS Web App - Play With Other People

    Yes, mobile support is planned. As a step towards mobile support, I need to figure out a suitable control scheme for devices where the right-click is not supported. Maybe such a control scheme would be better for desktop too.
  11. The first implementation of DRTS came in form of a windows application. While the windows app did its job, I felt uncomfortable with the bottleneck resulting from depending on windows as a platform. To lower this barrier, I started developing a version to run in web-browsers. The web app has come a long way since then, offering an interactive tutorial and playing with bots. The update released today expands the web app by support for playing with other people online. To play the game, head over to play.drtsgame.com Starting today, the web app there also offers to join another player for a game. The video below demonstrates the new feature, using two different web-browsers: Under The Hood - Rendering Efficiency And Visibility Changes Also with this update, visibility of the game world is changed in several ways: The computation of visibility is reimplemented using a new algorithm to be more efficient in common scenarios. This change drastically improved frame rates in Firefox, Edge, and Chrome. Symmetry for view propagation along edges: With the new algorithm, visibility is changed for symmetry between pairs of nodes. This means that viewing along an edge always works in both directions, regardless of the travel direction of the edge. When the game is over, the complete game world is revealed to all players.
  12. DRTS Web App - Play With Other People The first implementation of DRTS came in form of a windows application. While the windows app did its job, I felt uncomfortable with the bottleneck resulting from depending on windows as a platform. To lower this barrier, I started developing a version to run in web-browsers. The web app has come a long way since then, offering an interactive tutorial and playing with bots. The update released today expands the web app by support for playing with other people online. To play the game, head over to play.drtsgame.com Starting today, the web app there also offers to join another player for a game. The video below demonstrates the new feature, using two different web-browsers: Under The Hood - Rendering Efficiency And Visibility Changes Also with this update, visibility of the game world is changed in several ways: The computation of visibility is reimplemented using a new algorithm to be more efficient in common scenarios. This change drastically improved frame rates in Firefox, Edge, and Chrome. Symmetry for view propagation along edges: With the new algorithm, visibility is changed for symmetry between pairs of nodes. This means that viewing along an edge always works in both directions, regardless of the travel direction of the edge. When the game is over, the complete game world is revealed to all players.
  13. Thank you, I am looking forward to your feedback if you find some time to try it! Can you same those games it reminded you of? The most similar video game I remember now is solarmax 2, but that seems not to offer to play with other people. About slickness: The development of the web app is in an early stage and it will be more polished. Eventually, the UI will be adapted for mobile too.
  14. DRTS Update - Camera Controls And Picking Maps Just released another version of DRTS. You can play it at https://distilledgames.itch.io/distilled-rts Picking Maps I improved the UI to preview maps before starting to play with bots. Now it is easier to find a map you like and see what you are getting into before starting the game. Camera Controls In addition to earlier input methods, you now can control the camera also via keyboard: To pan, use arrow keys, for zoom plus and minus. To improve onboarding, I added buttons for controlling the camera. This visual addition to the UI should help new players notice that the field of view can be changed. Under The Hood To prepare for competitive games, the map generator was improved for exact symmetry of edges in generated maps. Pathfinding now yields optimal paths in more cases.
  15. Just released another version of DRTS. You can play it at https://distilledgames.itch.io/distilled-rts Picking Maps I improved the UI to preview maps before starting to play with bots. Now it is easier to find a map you like and see what you are getting into before starting the game. Camera Controls In addition to earlier input methods, you now can control the camera also via keyboard: To pan, use arrow keys, for zoom plus and minus. To improve onboarding, I added buttons for controlling the camera. This visual addition to the UI should help new players notice that the field of view can be changed. Under The Hood To prepare for competitive games, the map generator was improved for exact symmetry of edges in generated maps. Pathfinding now yields optimal paths in more cases.
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