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Alec Weesner

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About Alec Weesner

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  1. I'm back with another Video-Game Song Analysis, this time from Perfect Dark! "Chicago" is such a incredible, yet simple and pure song that is memorable to anyone who has played the game. https://www.youtube.com/watch?v=xeHMcr2KABI I breakdown the music of "Chicago" piece-by-piece and show how each musical element is used to create that unique alien atmosphere. Comment below if you see any room for improvement. What was your favorite part of the song?
  2. Thank for putting these out Nathan. I always look forward to the next one.
  3. Has anyone started off being the perfect fit for a game, whether in voice acting, composing, or sound design? Of course not. Practice, practice, practice, and you'll become a top-notch voice actor in no time. You already have an interesting sounding voice to begin with, one that catches the listener's attention. Just work out the fine details and keep learning. Good luck, Crossway!
  4. Alec Weesner

    Usage of analog and acoustic instruments

    I'm a firm believer that adding just one acoustic instrument will make your song sound more "human". Even intentionally leaving in mistakes will connect the listener more than perfectly quantized MIDI notes.
  5. Alec Weesner

    My first take on videogame music :-P

    Very, very impressive. It's clear you've had much experience in producing music. You fill out your frequency spectrum exceptionally well. Each instrument is clearly heard and is panned accordingly. The percussion is big and explosive, but not too loud as to drown out the other instruments. I enjoyed how in the second chorus of the song (0:40), the added strings provided a new harmony with the piano. I might consider adding more to the piece, especially after 0:55, because it ends a bit abruptly. Also, the section at 0:35 seemed to be leading into a second verse, but sort-of awkwardly transitioned back into the chorus again. I might extend that part as well. Overall, as long as you keep this up, you will have commissions as a video-game composer in no time.
  6. Alec Weesner

    Some DAW Questions

    I'm one of the few who uses FL Studio as their main DAW. I don't really believe that your choice of DAW matters too much in the end. Actually creating the music and arranging the instruments is the real work; the DAW just is your work-space for doing so.
  7. Alec Weesner

    Sinister Duel (Feedback on a piece)

    Most the instruments you use as melody need a little bit of the boost, but especially the flute at 0:13 is too quiet.
  8. Alec Weesner

    Sinister Duel (Feedback on a piece)

    Very cool piece. I liked the switch-off of melodies for the different instruments. For some tips, you might want to watch your low-end (or lack of it). There isn't really a single instrument besides the timpani providing low end support, so I might add a double bass or pizz. strings to boost that end. Also, the lead melody needs to stand out more among the other instruments. You can either increase the volume or add more reverb to the melody. Great job, Lyrical!
  9. Alec Weesner

    Orchestral Romantic Piece

    Lovely piece and a great timbre to the piano. I think the strings come in a bit too abruptly, and the short up/down strings are just a little off-rhythm. I really like the section starting at 1:21. The high violins really compliments the piano well here. I also noticed that you fill out the frequency spectrum nicely throughout the song. I've always loved songs that end on a book-ends, so great work!
  10. Alec Weesner

    My First Video-Game Soundtrack

    Hey there fellow composers and sound designers! I recently finished my 1st OST for a video-game, titled "5 Heroes". The game is a Fire Emblem-type RPG game for mobile. I actually got in contact with the developer at a conference, where a follow-up email led to a commission for me to work on the entire soundtrack. I'm curious what you all think of the songs? Are they cohesive and fit broadly within the same style? Was any instrument choice out-of-place? I'm glad to hear your thoughts. I had a blast working on this title! https://soundcloud.com/alecweesner/sets/5-heroes-complete-soundtrack
  11. I'm Alec, music composer for video-games. After reading what you've wrote, I'm exuberant to know more about this game! Would it be possible for you to PM a few images of the game so that I can show you some of my work that could fit? I specialize in the styles of RPG and electronic music. With over a decade's worth of knowledge from a variety of genres in music, as well as many years of experience over middleware (Fmod and Wwise), I promise to deliver high-quality and memorable songs for your project. Follow the link to my official website where you can hear my compositions. https://www.alecweesner.com/my-music Thank you, and I hope we can work together to create unforgettable experiences.
  12. You definitely have the music calling that has drawn us composers to this medium. What I believe would be most helpful for you to work on right now is to practice writing songs in a variety of different settings. Try composing something based on key words or phrases like "dark and moody, yet hopeful". Try composing to a video or picture. Analyze other composer's songs and see if you can capture the same mood in your own music. These are the things you will be doing in the real world, so you'll be one step ahead of other composers who only write music for themselves.
  13. What I find works best is to ask for critiques of my songs by friends and family members. Take their advice, work on your song, then find a few music forums where you can post your track. Ask for more suggestions and tips there. Unfortunately, composing as a career involves a great many hours of self-teaching. I doubt there are very many people out there that are "video-game/film composer" teachers.
  14. You're at the right place, friend! Keep learning from others and soon you'll find yourself working with a client who wants "your" music, not someone else's.
  15. In case you don't know, there is a big difference between mixing and mastering. Mixing is adjusting everything from the volume, to panning, to effects and combining them all to create the best music possible. Mastering is getting the already-finished song and putting it in its final format to be released. In that case, Audacity is great for mastering, just not for mixing. Since you are about to use Pro Tools, find yourself a great tutorial that covers basic fundamentals. Don't jump ahead and create massive songs at first. Another tip I would give is to not an effect or plug-in just because someone told you to use it. Not every instrument needs to be EQ'd and compressed for example. Take time to learn what each plug-in does to a sound and decide for yourself whether you need it. Good luck!
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