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Alec Weesner

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  1. You definitely have the music calling that has drawn us composers to this medium. What I believe would be most helpful for you to work on right now is to practice writing songs in a variety of different settings. Try composing something based on key words or phrases like "dark and moody, yet hopeful". Try composing to a video or picture. Analyze other composer's songs and see if you can capture the same mood in your own music. These are the things you will be doing in the real world, so you'll be one step ahead of other composers who only write music for themselves.
  2. What I find works best is to ask for critiques of my songs by friends and family members. Take their advice, work on your song, then find a few music forums where you can post your track. Ask for more suggestions and tips there. Unfortunately, composing as a career involves a great many hours of self-teaching. I doubt there are very many people out there that are "video-game/film composer" teachers.
  3. You're at the right place, friend! Keep learning from others and soon you'll find yourself working with a client who wants "your" music, not someone else's.
  4. In case you don't know, there is a big difference between mixing and mastering. Mixing is adjusting everything from the volume, to panning, to effects and combining them all to create the best music possible. Mastering is getting the already-finished song and putting it in its final format to be released. In that case, Audacity is great for mastering, just not for mixing. Since you are about to use Pro Tools, find yourself a great tutorial that covers basic fundamentals. Don't jump ahead and create massive songs at first. Another tip I would give is to not an effect or plug-in just because someone told you to use it. Not every instrument needs to be EQ'd and compressed for example. Take time to learn what each plug-in does to a sound and decide for yourself whether you need it. Good luck!
  5. You can import the MIDI content that you've created in Musescore into Pro Tools (the reverse is true as well I believe). If you seriously considering a future as a composer, I would recommend trying out various DAWs and see what one you like best. Creating music in Musescore is just too slow and contains less functions compared to something like Pro Tools. I started out just like you, using only sample loops to construct songs. I think that creating music without them is more fulfilling, but it did help me understand how to structure music.
  6. A more traditional DAW for music creation, such as Pro Tools, Ableton Live, FL Studio, etc. Having one of these at your disposal is practically necessary in order to create music efficiently today.
  7. Is there a particular reason you use Musescore as your main composition software? I would consider investing in a DAW if you want to efficiently create music.
  8. Hi Iain. Don't target the big developers right away. Build your resume up with smaller projects, with devs that are in the beginning stages such as yourself. Present them a fair deal, given the constraints on their budget, and build your way up the ladder from there.
  9. Greetings everyone! In my latest song, "Without You There", I wanted to evoke the same feeling and mood of the FF8 track, "Fisherman's Horizon" (a task I will have to do a lot in my composing career). Did you think I successfully captured the mood, or is there room for improvement? Thank you for taking a listen! Fisherman's Horizon Without You There
  10. Alec Weesner

    Some great Youtube channels

    I found some relatively lesser known channels that deal more specifically with video-game music: Sideways - https://www.youtube.com/channel/UCi7l9chXMljpUft67vw78qw Steven Melin - https://www.youtube.com/channel/UCBHe5JQqmJlwq3lsoswaopA Game Score Fanfare - https://www.youtube.com/channel/UC8P_raHQ4EoWTSH2GMESMQA Matt Kenyon - https://www.youtube.com/channel/UCLav6Qzo2VWUKc3OefcCsVA Goldo Sync Report - https://www.youtube.com/channel/UCqD_B3IFSp-GUIvBpMLjDUA These two are great for production tips and tutorials: Busy Work Beats - https://www.youtube.com/user/busyworksbeats/videos Internet Money - https://www.youtube.com/channel/UC86rJVj3W8CKt1PLHIx_TdQ
  11. Alec Weesner

    New piano and string piece!

    The strings are really powerful in this piece. I enjoyed how the piano and strings took turns becoming the lead instrument. This song would definitely succeed if used in an emotional moment of a game.
  12. Alec Weesner

    What type of game music would you rather make

    Obviously there's got to be a balance between the two. I always believe that at least a few tracks should be memorable within the game. Having every track trying to out-do the last one is the wrong idea. Some songs only need to have a simple string/pad while others require full orchestration.
  13. Hello everyone! I'm a junior composer who's been creating his own stuff for around 3 years now. I've recently decided whole-heartily to compose game music. However, I don't have very many songs that I've made by myself (around 13) so I was wondering, should I build up my portfolio of songs more or use what I have and learn integrating my music with Wwise or FMod? I also want to start collaborating soon, so is right now the perfect time to start doing that? Any advice or suggestions are greatly appreciated.
  14. Alec Weesner

    Feedback on tracks & networking advice

    As someone coming up in the composing field as you are, I feel your frustration. Getting a minor following seems to be the biggest hurdle to leap over for most music producers. As for your songs, I enjoyed the blend of hip-hop, synths, and real guitars, which make for a unique blend of songwriting. Keep making songs that you enjoy and try to expand your range as well.
  15. Hi all. I just wanted to pose a question on this forum: When you have writer's block in creating your music, what strategies in the past have helped you overcome them? Hopefully, your responses can help others surmount their own creative blocks. As far as me, nothing beats good old exercise. I don't like sitting and focusing for too long on one project, so jumping around (when I'm alone at the house) keeps me focused for more creativity.
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