# Henry Fernandez

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2. ## Game of the General AI Implementation

Please check if my steps of implementation if it is the proper way. I have problem with the speed of my playout. e.g I have 15 possible moves Iterate every moves Function 1000 Playout() if root node had already state finish the playout and update win/lose of root node while root node is leaf iterate until it reached the leaf select using UCT expand the leaf node and select from expanded noded using UCT simulate the selected node *My problem starts here its slowing down my playout update the win/lose of the visited nodes Select the bestNode I implemented this using http://mcts.ai/code/java.html?
3. ## Game of the General AI Implementation

Can i apply this simple implemetation as my MCTS in my codes http://mcts.ai/code/java.html?
4. ## Game of the General AI Implementation

Thank for clarifying my thoughts about probabilities of each pieces sir. Thank you ill try that one
5. ## Game of the General AI Implementation

Sir can you check my assumption on chance of winning of the piece Rank private (6 pieces in total) can eliminate 2 spies and ofcourse the flag so my assumption is 9/21 chance of winning is it correct sir ? Rank 5 star general can eliminate all pieces including for draw 5 star general except for 2 spies so my assumption is 18/21 chance of winning sorry im not good in statistics
6. ## Game of the General AI Implementation

Pieces No. of Pieces Function General of the Army (Five Stars) 1 Eliminates any lower-ranking officer, the Private, and the Flag. General (Four Stars) 1 Eliminates any lower-ranking officer, the Private, and the Flag. Lieutenant General (Three Stars) 1 Eliminates any lower-ranking officer, the Private, and the Flag. Major General (Two Stars) 1 Eliminates any lower-ranking officer, the Private, and the Flag. Brigadier General (One Star) 1 Eliminates any lower-ranking officer, the Private, and the Flag. Colonel (Three Magdalo 7-Ray Suns) 1 Eliminates any lower-ranking officer, the Private, and the Flag. Lieutenant Colonel (Two Magdalo 7-Ray Suns) 1 Eliminates any lower-ranking officer, the Private, and the Flag. Major (One Magdalo 7-Ray Sun) 1 Eliminates any lower-ranking officer, the Private, and the Flag. Captain (Three Magdalo Triangles) 1 Eliminates any lower-ranking officer, the Private, and the Flag. 1st Lieutenant (Two Magdalo Triangles) 1 Eliminates any lower-ranking officer, the Private, and the Flag. 2nd Lieutenant (One Magdalo Triangle) 1 Eliminates the Sergeant, the Private, and the Flag. Sergeant (Three Chevrons) 1 Eliminates the Private, and the Flag. Private (One Chevron) 6 Eliminates the Spy, and the Flag. Spy (Two Prying Eyes) 2 Eliminates all officers from the rank of Sergeant up to 5-Star General and the Flag. Flag (Philippine Flag) 1 Eliminates the opposing Flag as long as it takes the aggressive action against the enemy Flag. Sorry for unclear question sir. These are all the pieces in this game. How can i get the probability of of each pieces?
7. ## Game of the General AI Implementation

How can i implement the probability distribution in each pieces?. How to redistribute the probability if my enemy piece has been eliminated?. Sorry i cant figure it out.
8. ## Game of the General AI Implementation

I am trying to apply this one in my implementation https://medium.freecodecamp.org/simple-chess-ai-step-by-step-1d55a9266977. But im stuck in evaluation function i dont know how to evaluate the bestMove due to hidden pieces in the board. Forgive i am lack of knowledge in AI.
9. ## Game of the General AI Implementation

Good day sir/maam. I am developing a game for my thesis and im done with multiplayer and plan to start the implementation of AI but i dont know how/where to start. Please give an advice. I am developing it in C# using UNITY. Im am now collected all pieces that has possible moves but i am stuck on which best move to select. I hope you will help me. This is link explained the game https://en.wikipedia.org/wiki/Game_of_the_Generals