Jump to content
  • Advertisement

RetroMetro

Member
  • Content count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About RetroMetro

  • Rank
    Newbie

Personal Information

  • Interests
    Art
    Audio
    Business
    Design
    Production
    Programming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. RetroMetro

    CRT shader

    1. Yes, it must be part of the game's aesthetics, because I'm trying to reproduce look and feel of the original game in my interpretation. It just looks too "plain" without such effects. 2. Yes, I am learning, but my plan was to learn "CPU programming" part and leave all that complex shader stuff to next project. Thinking about delaying release makes me panic, feel that the game will never be finished. 3. I want to publish it for free, without any marketing (if you can call it marketing when a game is free). So I want it to be playable (maybe not 100% perfect, but still playable). 4. After that, maybe I could add some new features to it, not sure about this. 5. Yes, I agree, learning is learning, my first project is allowed to be imperfect. Still, I can release an updated version with better CRT shader. 6. I just thought I can skip this step for the first time, just write a couple of simple effects like color split etc. And jump into it later, when I have at least one project completed.
  2. RetroMetro

    CRT shader

    Hello everyone! I'm making a Breakout clone, just to learn basics of game development. I really want to add CRT display look to my game. But the problem is that I don't know how to achieve this. I think I have these options: 1. Use existing shader (non-GPL licenced). 2. Completely write from scratch using my own intuition. 3. Write from scratch using advices from this post: http://www.piratehearts.com/blog/2014/03/28/crt-simulation/ . But it looks too complicated for a beginner... At the same time looks really cool.43. I know that most probably I just should take one option and do it, but... Existing shaders are written by professionals, so I doubt my own variant will look as beautiful and perform as fast. At the same time, non-GPL ones are visually too simple compared to, say, CRT-Royale shader, which looks most CRT-ish to me. And a try to make may own theoretically can give me as good result as I can afford by investing my time in it. But then another aspect kicks in: I actually want to finish a game and start working on another one, more complex and little bit more unique. So... Maybe I can get some advices from you guys? Really feeling frustrated. This is something that really blocks my mind and brakes development process.
  3. RetroMetro

    how get over this feeling?

    BBeck, Wow... Thank You very much for Your reply! It's so cool to see that someone's really spending a lot of time to reply to other's questions! Agree that Your 3D skills are obviously far beyond what a programmer usually is capable of. Where can I see Your game projects? TL;DR I think I just have to make games I want in my free time. And then, If possible, try game development as a side-job. Information system development gives more stable income than game development.
  4. RetroMetro

    how get over this feeling?

    Just wondering... Because I have to decide a lot of things for myself... You talked like You're professional and make games for money. But in the piece of text I quoted, You say that You have another (not game-related?) job, therefore, game development is Your hobby. Right?
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!