Trap.io is a game I made and released in one week . I'm in dire need of constructive criticism before I release the first big update, so that I know what is in need of a change or to be redone. Any opinion whether harsh or not will be valuable.
Trap.io is a game where you collect the trap power-ups and place them and then lead the corresponding enemy (based on color) into the trap to destroy the enemy and score points.The game is endless easy to play difficult to master. The game features highly fast paced combat with an arcade-like feel to movement, to bring back the nostalgia from the past retro space shooter games. With addictive fast paced gameplay a mistake might be your last, keeping up with the fast paced flow games typically lasting 2 minutes, this game is all about fast movement and quick thinking with an element of strategy to trick your cunning, wity enemies into the traps to score points.
The next planned update will include:
Improved Overall visuals
Improved game flow
Thanks in advance. Any form of support or opinion will be highly appreciated .